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Senn

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raspatan
4 Oct 2020 #45
Oh man, this map could be so much better with just a few tweaks. A RA and MH would add more mobility to it. As it stands, you want to camp next to the yellow armor all the time. Some further connectivity where the SG is would have been great too. The top and bottom are a bit disconnected. But the layout of the map is great!
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IK-NIN
23 Jul 2006 #44
Beautiful. Played it on my server with several players. It was one of the most memorable moments in my early quake time.
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RuStEd
4 Feb 2002 #43
oh yeah love it will stay on q3a folder
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hannibal
19 Aug 2001 #42
Ozzie, I worry about you. :)

You can easily construct an arena file and stick it in there yourself. I use the Arena Master...very simple and no more worries about missing arena files. Get it at:
turkey.planetquake.gamespy.com/

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stryker@aracnet.com
1 Mar 2001 #41
Do you have any updates to this map so it shows up in skirmesh????? I love this map and it plays fantastic in excessive,its Part of my map rotation. It is adictive

stryker

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Ozzie
21 Jan 2001 #40
I can't get enough of this map... I delete it just so i can download it again!
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BigFrickinGun
12 Jun 2000 #39
Is it really that hard to make an .arena file....
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Tonpircochmar
18 May 2000 #38
Une carte qui porte bien son nom.......et VIVE LA BOUCHERIE !!!!!!!!!! =)
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Rostking
4 Apr 2000 #37
Yo master Senn, i like or should i say, i really love this map!!!!!!!!!!!!!!!!!!!!

;-))

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mr. self destruct
22 Feb 2000 #36
this map is TIGHT! Get it now d00d$.
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gosho selski
22 Feb 2000 #35
ebete si maikite tupi pederasi i vashta mama ......
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Diablo
15 Feb 2000 #34
Mal wieder eine nette Karte, die sich gut spielen läßt.
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[SDK]Reveal
9 Feb 2000 #33
YES! This is the first map I really love of non-id maps. Great for a 1v1. thanks to senn and I am looking forward to other maps of you.

Reveal

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Senn
27 Jan 2000 #32
Thanks for all the comments guys... I appreciate it =)

The map is looking a little dated compared to the recent releases by Peej and Vondur... but fear not! I am working on a new Quake3 TC called Shattered. I already have one Space/Aliens themed map complete and i am working on another with a frozen snow/ice theme... Original textures ooooOOOoooo =)

anyway, heres the URL for now, we are getting our own domain soon:

www.planetquake.com/shatteredq3/

Once again, thanks for your support (and thanks to the people who ripped on this map cause I really dont enjoy playing this map and i made it =o)

This is not even a warm up for things to come, stay tuned kiddies =)

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Timothy 11 BlacK
19 Jan 2000 #31
It rox a little too much....really fun for lan(when drunk of course)hehe
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Zeldrik
14 Jan 2000 #30
great map lots of fun

i wish i could make maps like this

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Orchize
6 Jan 2000 #29
I can say that this map is acceptable but it's absolutly not a great map because of the awful design and it's not good when you play it against bots or humans.
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Dead Hamster
5 Jan 2000 #28
Excellent level. Great for LAN Party's and very good weapon placement and selection. This level plays on 10!
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DeMon{gX}
5 Jan 2000 #27
the best map out there, this map gives the id maps a run for their money! lots of fun at a LAN party but if your playing with more than 4 people, dont even try for the quad!
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PrimeviL
3 Jan 2000 #26
A very nice map. Excellent use of curves without over-doing it. A tad slim on the items would be my only gripe. I'll be looking forward to his next offereing.

PrimeviL

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Dwarlock
3 Jan 2000 #25
very nice look to this map. not the sort of game play i go for though.
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GravyCowboy
2 Jan 2000 #24
Boy i love this map i gave it to all my friends and they love it great job.....:)
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Chilly
2 Jan 2000 #23
Great map.Finally a decent user created map.Can't wait for more!
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john hunter
1 Jan 2000 #22
bad ass level!
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Frib
1 Jan 2000 #21
Nice looking map. A pity it is perfectly symmetrical just like the id maps, and that fact sucks just as much here as it did in those maps. However at least the item placement isn't fully symmetrical as well... err... :)

Anyway I don't want to be overly negative, this is certainly a great looking map. I have to agree with Tig that the item placement does seem a bit sparse though, it could have used a bit more 'stuff', it is such a large map.

I agree with the comments below though, and I want more Senn maps! :)

p.s why is everyone saying that you have to rocket jump off the jump pad to get the quad? I am just stating the obvious, but you can run along the walkway above the jump pad and rocket jump to the quad from there, which is a lot easier. Of course, it's quicker to rocket jump off the pad, if you happen to be down below.

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Dragos83
1 Jan 2000 #20
Nice cant wait for other projects from him!
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John Carmack
31 Dec 1999 #19
this map sux!
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not entered
31 Dec 1999 #18
Dakota- Get the RL, then jump down to the jump pad. Before you land, fire a rocket straight down. If timed right, you'll do a rocket jump off the jumppad, which will send you high enough to get the Quad.

Then you have the Quad and the RL and everyone will die!!! :)

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SHIVA
31 Dec 1999 #17
If this is any indication, then bring on more Senn! I've downloaded few maps but keep coming back to this one and so far nothing compares. Smooth and great lay out, well worth playing and having.
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Redrum
31 Dec 1999 #16
Oh man when senn showed me this map I instantly fell in love (with the map not senn). It was like a good omen shinning through the heaps of crap released before this map.
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not entered
31 Dec 1999 #15
Sweet Map!

This one is by far the best I've played so far from the custom map community. Senn is wicked at custom maps! I look forward to his future projects. I hope to see some bigger maps for more players.

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Neil
31 Dec 1999 #14
This level rocks big ass bells. Senn is a genius!
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grunt
31 Dec 1999 #13
nice map man

style is very consistent with the original release. Lot's of nice curves, all in all a very nice job. Love the goth!

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laerth
31 Dec 1999 #12
don't like the layout too much, but it is better than most of the maps out there right now.
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Dakota
31 Dec 1999 #11
ok i have on question. How do you get the quaddamage?
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Surreal
31 Dec 1999 #10
Excellent Map for a 2 on 2 duel with your lan friends. Great Architecture and vertical play style.

Great Job Senn!

9 out of 10

-Surreal

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lurker
30 Dec 1999 #9
This map rules (considering it is one of the first user-made maps for Quake3).

If you don't have it, you are missing out and I recommend you get it soon. I found this map to be visually good overall and lots of fun to play in (1on1 or FFA). It has the files for bot play, so I played this thing for about an hour before I realized how much time had passed.

Get it and be happy! :)

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Amphetamine
30 Dec 1999 #8
Nice....

The bots sure love that RL... once they get on the platform there's no gettin' rid of 'em....

Good architecture, nice layout.... Prety good for 1on1 play.... might be a bit hektik with 4....

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John
30 Dec 1999 #7
I've never played this map, but from the screenshot it looks well made and reminds me of the Q1 style architecture, which is a good thing.
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Japex
30 Dec 1999 #6
Nice map. Very Nice. A bit large for 1on1, but otherwise cool. Could've done without the rocket-jumppad-quad-dohickey-stunt-thing. Bare jumppad-quad, would've been enough for me.
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Holesinswiss
30 Dec 1999 #5
Definitely one of the best of the first of the user-made maps we've seen so far. I didn't encounter any technical or gameplay problems.

I can't wait to see what people come up with after a few months of practice with Q3Radiant and Q3A map-making. :)

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Bugman
30 Dec 1999 #4
Definetetly the best so far, and I'd just like to say that there is some really good stuff in the works now from some people I know, ProdigyXL being one of them, just be patient...
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rhess
30 Dec 1999 #3
my only complaint is that it's too dark in some area's if you are running q3a in "lightmap" mode...
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Enindo
30 Dec 1999 #2
A great custom DM map that stands out from all the other crap floating out there now.
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Pappy-R
30 Dec 1999 #1
Without a doubt, the best user made DM map so far. Four person FFA or 1 vs 1 rox here.
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Theme:
Bots:
Textures:
Comments:
45 comments (5.98 yrs ago)
Ranked:
Downloads:
10,945 & 417 LiveViews (daily avg. 1.16)
File:
senndm1.zip, 1.15 MiB
PK3 date:
27 Dec 1999
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