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Testing Procedures
Testing Procedures by Eraser
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Eraesr Rep. 130
#27   31 Aug 2013
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KommissarReb (SW12) Rep. 1540
#26   23 Oct 2012
@Eraser: Are you going to make any more Entity Plus maps? I think someone should.
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Eraesr Rep. 130
#25   12 Jul 2012
People who have problems with the "CVar_Update: Handle out of range" error can update to the latest version of EntityPlus (https://code.google.com/p/entityplus/)) The 1.1.3 release has this issue fixed.
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99ymx Rep. 100
#24   21 Apr 2012
The g_synchronousClients can cause problem when playing cut scene. It will show an error: CVar_Update: Handle out of range. The solution is turn off g_synchronousClients.
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Eraesr Rep. 130
#23   17 Mar 2012
Yes, but you need the EntityPlus mod
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nick13 Rep. -50
#22   12 Mar 2012
this map works?
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Eraesr Rep. 130
#21   01 Mar 2012
Make sure you have g_synchronousClients set to 0
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ymx unregistered
#20   01 Mar 2012
When cutscene plays, the error pops up: CVar_Update: Handle out of range, Eraser.
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ymx unregistered
#19   29 Feb 2012
Error: CVar_Update: Out of Range
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ymx unregistered
#18   29 Feb 2012
@CZghost: Did mod is required to play the map? This map will have any crashes like hunkmegs error?
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FragTastic Rep. 946
#17   26 Feb 2012
@CZGhost, GuitarMan: There is no need to argue over this guys. GuitarMan, CZGhost wasn't being aggressive he was correcting you and there is no need to get angry of him correcting you. People make spelling mistakes. We all are not perfect we make mistakes.
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CZghost Rep. 1275
#16   26 Feb 2012
@GuitarMan: I didn't spin you head away, Sorlarg is a bit similar to Klesk, but only visually (sounds are also very similar)

@ymx: no, the lasers only activates alarm (if you want to find secret near the room, try to not avoid the lasers - avoiding them will lock the doors permanently)...

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GuitarMan Rep. 302
#15   26 Feb 2012
Quote:
These are Sorlargs, no Klesks... It's a bit different...

Yes, I know those are Sorlags, sorry, I kind of confused the names. Why are you being so aggressive on this topic? BTW, if you're going to correct me, at least spell it right.
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ymx unregistered
#14   26 Feb 2012
These lasers... can kill player?
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Alexje60 Rep. 30
#13   24 Feb 2012
@guitarman yh me too
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CZghost Rep. 1275
#12   21 Feb 2012
These are Sorlargs, no Klesks... It's a bit different...
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GuitarMan Rep. 302
#11   20 Feb 2012
This is strange. First time I played this map, a few weeks ago, it worked fine; now I'm getting kicked to the main menu too at that very same point (when fighting all those Klesks).
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CZghost Rep. 1275
#10   12 Feb 2012
I don't tell you dude... Try to ask on www.quake3world.com dude...
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Alexje60 Rep. 30
#9   12 Feb 2012
Hey, cool map dude. But when i have to fight with all of that animals (lol) then it will turn again on the menu. is there any solution how I can fix this?
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GuitarMan Rep. 302
#8   11 Feb 2012
Heh, played this map a few weeks ago and laughed my ass off while playing. Hilarious storyline, and impressive on the technical side.
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FragTastic Rep. 946
#7   10 Feb 2012
This map looks like it's going to be a popular one.
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CZghost Rep. 1275
#6   09 Feb 2012
I've laughed a lot, when first played the map... There are lots of humouristic scenes, which already adds to environment...

If you have problems with finishing map, launch it with cheats (it won't add the highscore, but it's notz required, there's important the fun...)

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Eraesr Rep. 130
#5   09 Feb 2012
Thanks for the kind review and comments everyone!
I realize the map doesn't exactly break any records by the way it looks visually. The truth is that it is such an enormous amount of work to get all the entities and logic set up properly in there (and I even had to code some new features into the mod to be able to do what I wanted to) that if I had spent the time to give it a visual makeover, it would never get done. Because of this, I'm hyper excited to see how fKd's map (http://www.quake3wor...?f=10&t=46670) will turn out because that looks absolutely amazing.
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gooball Rep. 638
#4   09 Feb 2012
Yep, Portal/Portal 2 definately came to mind!
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themuffinator Rep. 487
#3   09 Feb 2012
Pretty epic! That automated voice had me in stitches, it just needed to be topped off with some :olo: smileys from Q3W slapped on the screen at the appropriate times.

One problem I ran into was the game crashing like a mofo at the part where a million sorlags are let loose. Sadly I had to skip that, go to the 3rd map and continue from there.

This campaign really proves how the game experience itself is so much more important than visuals. I couldn't care much for the stock (and sometimes misaligned) textures and the lack of detailing when the gameplay is so goddamn good... damn it's good! I was left wanting more after I finished it. I only found 2 secrets. Maybe it's time to find the rest!

8.5/10, with that crashing issue resolved it would be a 9.5.
Edited: 09 Feb 2012 AEST

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FragTastic Rep. 946
#2   09 Feb 2012
I shall be downloading this map later on. I love EntityMaps and by looking at this one, I'm sure it's going to be great
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DaEngineer Rep. 50
#1   09 Feb 2012
There's really no reason to not download this map. 10/10, without any doubt. Eraser, what you've done there is just amazing. The visuals could be better and many areas look rather bland, but the overall experience (and that's what's important) is more than satisfying. Playing through this short campaign was exciting, funny and technically ingenious. The last big fight and the cinematics you used there looked quite next-gen for such an old game. Unfortunately I didn't even find a single secret... maybe on a second run :)
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