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EmeraldTiger

Added: 8 Feb 2012
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sedawkgrep
8 Feb 2026 #10
Wow! A great looking, medium-large sized map that combines a really interesting layout with some fun touches and terrific item placement. Everything interconnects well, with open and confined areas, ample paths, and powerups spread far enough apart to prevent camping / item dominance.

Playing 1v1 the round was a bit long due to the size. But gameplay didn't suffer as it sometimes does. Navigating the map is a joy and the sheer variety of locales and vantages just always keeps you interested and on your toes.

I can't believe we never found this map before now. A great find! Thanks @EmeraldTiger!

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FragTastic
22 May 2012 #9
@EmeraldTiger: I would suggest making a gimmick type TA map. It could be a new map that no one has ever created.
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EmeraldTiger
21 May 2012 #8
Thank you Scorpion. It's a pleasure to create and to satisfy my audience. :)

I'm going to be participating in the next Maverick competition, and the new map will also include a bit of TA support as usual. I still need to think of a good layout though.

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Scorpion Tank
21 May 2012 #7
emerald tiger, i'm loving this map so much, could you do more quality team arena maps like this one? thanks
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EmeraldTiger
20 Feb 2012 #6
Thanks for your comments everyone.

Sadly during the time this was on #uscpmpickup we didn't get an opportunity to try it out. (although plenty of people were eager to do so) We got close one time with 7/8 players for MOTW, but then someone added for CTF which was also 7/8. But he just entered and didn't know what was going on, so we forgive him. :)

MOTW is almost never played there anyway, regardless of the map being used. One person (can't remember his alias) joked, "You could cut off both my hands and I'd still be able to count how many times we played MOTW".
Edited: 20 Feb 2012 AEST

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Vymmiatacz
20 Feb 2012 #5
I found this map quite good for TDMs.
BTW - nice trap triggered by button :)
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CZghost
13 Feb 2012 #4
Wait... There's a green armor, that's in CPMA... Author doesn't tell anything about green armor placement, but other items are decribed... Does the software on websites (q3a.ath.cx) have some code errors?

Oups... CA and FT tells everything...
Edited: 14 Feb 2012 AEST

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themuffinator
9 Feb 2012 #3
Quite a blast, especially for FFA. Has a decent flow to it through most of the map, although I few areas still feel a bit strange to me, notably near the fog in the Quad area. I'm personally not a fan of the Invulnerability sphere so I tend to avoid it at all costs, which makes taking that route through that entrance a hassle when it has spawned. It is great to finally have a proper FFA/TDM map for Team Arena, so big ups for that!

Most of what I can say about this map I already mentioned in the development thread. In summary EmeraldTiger gets progressively better the more he maps and I'm pretty sure at this rate his next map will be top class stuff.

A few things here and there that don't quite do it for me, but it's still damn sexy! 8.5/10

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FragTastic
9 Feb 2012 #2
Textures are spot on :). 10/10

Edit: I also found this map on another website click the link :). q3a.ath.cx/map/pasdm1/
Edited: 09 Feb 2012 AEST

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Eraser
8 Feb 2012 #1
Oh boy, I played two beta versions of this map and never got around to playing the final version. The betas were promising so this should be good!
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Theme:
Bots:
Textures:
Comments:
10 comments (244 days ago)
Ranked:
Downloads:
3,553 & 511 LiveViews (daily avg. 0.76)
File:
pasdm1.zip, 18.72 MiB
PK3 date:
21 Nov 2011
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