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Hypercube 13
sst13

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Brett Brennan
21 Apr 2016 #15
I am getting a Borg-vibe from this one.
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CZghost
19 Oct 2014 #14
I try to focus on how it was made it as this is really outstanding untraditional release (cartoonish look, rocket boom is more like the cartoonish puff, celshading around player and weapon model; the flying skybox), altough, all the assets changes are visible only in this map, are there any extra keys to worldspawn that allow to change something that is game related?
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Kyall
10 Mar 2012 #13
Looks pretty good at first glance. I'm not sure if i was playing it wrongly, or in the wrong mode maybe, but it just looked like a cube. On the other hand though, awesome textures and the skybox is fascinating. I thought it was pretty fun to use noclip and just fly about and have a look around, even though that is not how you play it. Awesome map, 8.5/10.
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FragTastic
6 Feb 2012 #12
Lol the rocket launcher effects are mad!. It's just an amazing experience. 10/10
Edited: 06 Feb 2012 AEST
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GuitarMan
29 Nov 2010 #11
As said in comment #3, just start the map in CTF mode and you'll see the Disco mode. BTW, nice effects on that mode. :P
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SW12
29 Nov 2010 #10
This is like the Death Star Trench (someone should make a map based on that) But only triangular and with lotsa hypercubes. I noclipped and went into another, but there is nothing inside. and u go thru them. Anyway, what's disco mode???
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PaN61
5 Feb 2010 #9
I love the hidden disco mode.

PaN61

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PaN61
26 Jan 2010 #8
Very fun map, great for rocket launcher training. Team Deathmatch is really fun.

PaN61

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compaqtomania
3 Oct 2008 #7
i played this level and i think this is very cool plea
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Dumbman
3 Aug 2008 #6
small map, but really fun!!!
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Nightmare
16 Jul 2008 #5
W00t!
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Anonymous
24 Jun 2008 #4
it's perfect for rocketlauncher skillz training!
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sst13
24 Jun 2008 #3
At first I want to say: thanks for the review Wakey!

Some background information:
The gameplay of this map was heavily inspired by Rocketarena and the Quake1 map "Endif".
Design was inspired by the Farbrausch demo "FR-038: Theta" and the alien-shuttle from the movie AI.

There are many "hacks" inside this map.
q3map2 related stuff:
[?SubList?]Portal-sky, to create a huge canyon.[?/SubList?]
[?SubList?]BSP upscaling 1:8 (I built this map as a miniature).[?/SubList?]
[?SubList?]AAS reattaching from different BSP, because it was impossible to create an AAS from the oversized BSP.[?/SubList?]
Some other tricks:
[?SubList?]Remap shader functions, to change some original shaders.[?/SubList?]
[?SubList?]Noiseless func_button's, for the flashing plates.[?/SubList?]
Normal stuff:
[?SubList?]The other cubes including their shadows are simple func_train's.[?/SubList?]
[?SubList?]The canyon movement is just made by two scrolling textures, including scrolling cloud shadows.[?/SubList?]

There is also hidden a disco-mode. Just start the map in CTF.

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Acro
23 Jun 2008 #2
So, basically, this is a one direct hit kill with RL's inside a cube thats moving through a narrow path of more cubes. I like the idea. It would have been cooler if you could jump into different cubes.
But, I like this map. Worth the download.
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Rota
22 Jun 2008 #1
wow.. again very original.. sst13 isnt mapper, but hacker..
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Comments:
15 comments (10.44 yrs ago)
Ranked:
Downloads:
5,632 & 500 LiveViews (daily avg. 0.92)
File:
map-13cube.zip, 377.44 KiB
PK3 date:
5 Apr 2008
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