Some background information:
The gameplay of this map was heavily inspired by Rocketarena and the Quake1 map "Endif".
Design was inspired by the Farbrausch demo "FR-038: Theta" and the alien-shuttle from the movie AI.
There are many "hacks" inside this map.
q3map2 related stuff:
[?SubList?]Portal-sky, to create a huge canyon.[?/SubList?]
[?SubList?]BSP upscaling 1:8 (I built this map as a miniature).[?/SubList?]
[?SubList?]AAS reattaching from different BSP, because it was impossible to create an AAS from the oversized BSP.[?/SubList?]
Some other tricks:
[?SubList?]Remap shader functions, to change some original shaders.[?/SubList?]
[?SubList?]Noiseless func_button's, for the flashing plates.[?/SubList?]
Normal stuff:
[?SubList?]The other cubes including their shadows are simple func_train's.[?/SubList?]
[?SubList?]The canyon movement is just made by two scrolling textures, including scrolling cloud shadows.[?/SubList?]
There is also hidden a disco-mode. Just start the map in CTF.
Loading...
Search for a map.
Results will appear here.