Again, a very extraordinary map from sst13
gameplay takes place is a cellshaded cube of connected plates, floating through
some sort of canal with other cubes. There are no items in this map, but you spawn
with the Rocketlauncher, Quad and the Battlesuit. The Quad and Battlesuit do
not have timeouts either. This means rocketjumping without damage over
large distances while you try to land a direct hit on anyone else inside the
cube. Only direct RL hits will do damage with the battlesuit on.
Mentionable is that the darker plates the cube consists of light up and show
some circuits when you hit them. Also a very interesting fact from the
technical view is that the other cubes and the clouds are casting shadows on
the canal. An aas file
for botplay is included.
For lovers of very extraordinary and technical ambitious maps like me a must.
For others, it can make a change from the more gameplay rich levels available.
Reviewed by Wakey