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Not the biggest fan of the chosen look on this level, but I can't deny that it plays well. Fast paced and fluid. I never feel like I'm going through any awkward transition spaces looking for the next fight. The level has a great flow to it.
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A nice architecture and layout. But the map is MUCH to dark. This gives a nice atmosphere and fits to the design, but at some point a fast and fluent gameplay is hampered.
I have this `darkness problemĀ“ also with some other maps from Nickster. Slipgate e.g.
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I actually really like this map :). I love the way you used the layout and textures. :)
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A good map. Once again it is symmetrical which makes it somewhat less interesting but it is still good fun with bots. It
s also a bit tight but that
s just nitpicking really. :)
Good job and needs more attention.
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Nickster
unregistered
#1 26 Jun 2008
Just a clarification: Each side will randomly spawn a PG or LG. [thanks Mark]
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