A large DM level with a mixture of gothic and base themes. Texturing is mainly fine, but in places the combination of styles looks messy. The layout is also inconsistent. There are some well thought out areas, but tight, fiddly corridors disrupt the gameflow. This is not helped by the total lack of clipping. Repeatedly getting caught on pillars quickly becomes frustrating. The gameplay is predictable and repetitive, mainly rocket launcher fights in the central area. The "quad machine" is original but there is no significant delay on the quad trigger. Consequently, everyone has quad damage most of the time making battles brief and unrewarding. This ruins what little gameplay the map might have had. It also highlights the general lack of health on the level.
Good in parts, but the gameplay isn't there.
Reviewed by Juz's Slipgate - www.juz.org.uk