Older alpha map PK3 Name fpsty1_alpha, fpstournyq, fpstourny1_finalbeta
* CONSTRUCTION *
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MAP BASE : New Map
PREFABS USED : My own
EDITOR(S) USED : Q3radiant 202, GTK Radiant 1.1 TA Beta
OTHER UTILITIES USED : Photoshop, Editpad, Paintshop Pro 7
KNOWN BUGS : None
COMPILE MACHINE : P3 500Mhz, 256MB RAM, GeForce 32mmx
BSP TIME : Approx 5 seconds
VIS TIME : Approx 7 seconds
LIGHT TIME : Approx 1hr 10 minutes with extra-patch shadows
Build time
So far about 26 hours of work on and off over several weeks.
R-speeds average around 5-6000 and top out at 7400
Custom textures yes I made them and most are based on Id's textures.
Custom sounds no.
Custom Models no.
To play Fpstourny unzip file into your baseq3 dir, fire up Quake3 Arena hit single player then skirmish then pick map for the list of maps.
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Notes
This started as a small map that I was making to play on a lan.
It turned out a little on the large size for one on one play.
It still works for one on one with my playing style..
Although it's called a tourney map there is three bots in the arena file.
There is good reason for this if you play against one bot you will sone rule the map as bots are still alot on the dumb side.
Thus three are needed to give you a surprise.
Map info If you really want to know
Total Brushes 3558
Total Entities 196
Amno Amount
Bullets 3
Cells 2
Grenades 1
Rockets 3
Shells 3
Slugs 1
Weapons Amount
Grenadelauncher 1
Plasmagun 1
Railgun 1
Rocketlauncher 1
Shotgun 1
Items Amount
Armor body 1
Armor combat 1
Armor shard 11 I know that seems like alot but this is not the case...
Health 4
Health large 1
Health small 12
Quad 1 This has a count of 15 seconds and can only get it thru the Stargate like teleporter or off a dead player who had the Quad
holdadble_teleporter 1
Spawnpoints 7
More Info that only map makers might care about.
func_bobbing 1
func_door 5
func_static 2
func_train 1
info camp 1
info_null 13
info_player_deathmatch 7
info_player_intermission 1
Item_botroam 1
Light 46
misc_model 10
misc_portal_camera 1
misc_portal_surface 1
misc_teleporter_dest 5
path corner 2
targer_postion 1
target_print 2
Target_push 3
Targer_speaker 17
trigger_hurt 8
trigger_multiple 4
trigger_push 3
trigger_teleport 5
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Beta tester's
With out these guys the map wouldn't be as polished as it turned out.
Anwulf
For more item placement thoughts, and thought on changing a jump pad also thumbs up. How does this man have time to map with all the beta's he replies too?
He also has found time to help me with my Tutorials, with grammar, spelling and ways to change the wording has made my work look better than it did. Note he would change how a wrote that bad sentence haahhaahha.
Also pointed out a few texture mishaps and lighting that needed to be tweaked
K-a-B-a-l
For telling me to change the size of the teleporter.
nakedape
For looking at it and giving me the thumbs up to go on with it.
Sovereign
For a lot of Item placement ideas, and for the record one of the people that doesn't like the invisibly at spawn it's been removed in beta two.
bigboyg
For pointing out some clipping problems and also the big thumbs up to keep me going.
halucinating monkey
For pointing out a few things, change a texture add more detail a few item notes.
Everybody at Team Huh that did the final private Beta............
The guys and gals at:
Team HUH www.teamhuh.com/
Quake3World www.quake3world.com/forums/
Q-Workshop 3 dynamic.gamespy.co...p3/Ultimate.cgi
Rust www.gamedesign.net/
Z-Axis zaxis.stomped.com/
LvL www.planetquake.com/lvl/
Qeradaint.com www.qeradiant.com/
SmallpileofGibs www.planetquake.com/spog/
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Additional Thanks to : Robert duffy, for Q3radiant, kick ass editor
ID for quake1,2,3.....and I'm sure Doom3 or whatever it's called
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* COPYRIGHT / PERMISSIONS *
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Authors MAY NOT use this level as a base to build additional levels.
You can use all of my custom textures aslong as you give me credit and id.
And only use them in Quake 3 Arena Maps.
You MUST NOT distribute this level UNLESS you INCLUDE THIS FILE WITH
NO MODIFICATIONS. If you don't co-operate, then DON'T DISTRIBUTE IT
IN ANY FORM.
This LEVEL may be distributed ONLY over the Internet and/or BBS systems.
You are NOT authorized to put this LEVEL on any CD or distribute it in
any way without my written permission.
Quake III Arena (C) 1999 id Software. All rights reserved.
Quake III Team Arena (C) 2000 id Software. All rights reserved.