This map comes to us from the mapper who created Pyramid of the Magician. It is a cell shaded map, that has a look that is very original compared to others cell shaded maps. With the way that sock has set up the lighting and the shading in the map, it has a real world feel to it unlike most other maps that use these sort of textures. I'm not usually a fan of cell shading, since they usually come out to look like cartoon maps, but this one changed my mind. The layout of the map is very strong in design with the map being highly connective with the corridors working there way into each other. There is a real good flow for smooth movement and gameplay within it all, and the footing lines up quite nicely.
This map also has something that has never been done before. There is a part of the map that has a Power Tube (which is well known from Q3dm10), and it has a blue pulsating send that goes up into the sky. Where the tube goes up, there is a black hole in the sky which gives the appearance of it sucking the power from the tube and it is a lot to look at, it is very beautiful looking.
In FFA, the tube has a +5 health generator per second. It also generates a QUAD, and the look of the QUAD within the blue tube is great. In tourney and in TDM, the Power tube generates a MH, and the health generator is removed. Every weapon is included except the BFG.
There is some real quality here, check it out.
Reviewed by v1l3
Tigs notes: The Power Tube has teamed power-ups in DM between Quad and Haste. Either may spawn within the tube. In Tourney or TeamDM the power-ups will be replaced with a MegaHealth. These are not the only changes between the game types. Also, Sock has released the source code for this map, so if you want to see how things are done, or to make some changes - check it out.