A lot of effort has gone into this space map, including tidy use of blue shader
effects. The map layout simply consists of 4 towers connected together by upper
& lower walkways. the upper of which can only be reached via blue mist
teleportals from the lower part of the towers. In addition there is a central
set of platforms which has the RL & some health.
Sadly this map's restrictive layout hinders gameplay. It also requires you to
start it from the console as the .arena file is missing.
Don't expect much in the way of gameplay.
Reviewed by nyxs.
It's been a long time since I've seen this texture set by Lunaran used in a
decent setting and this map is a well-executed effort. A five point jump-pad
system in the middle of four well-constructed towers. Each tower is connected
by 2 cat-walks so you can imagine that most of the gameplay centers around
that. There is reduced gravity but it almost seems to make gameflow lag. I
thought it was a great idea, but maybe not in a setting such as this. No RG is
a relief. It would be too easy for map domination if there was one.
Bot play is rather bad. The author mentions this in the readme. They tend to
run around the cat-walks with little interaction with the jump-pads. A great
architectural design by heXum. The towers themselves look menacing and give the
feel of an abandoned space station. I haven't seen this texture set used this
ingeniously since Scrap Metal 2
Overall, a very nicely constructed map. The looks and the feel are worth the
Reviewed by ULTRASPANK5