The map is Savagery, the adjective is tight. As Slaveboy says in his readme, the four atria of his map are highly interconnected. Fans of vertical play will be kept well entertained in this richly fashioned arena, but even they may find that the layout is just a bit too constrictive. Not the sort of level where you want to be a bit casual when you're waving round an RL. A series of walkways runs around and across each atrium, three of which circle death fog pits. The lighting is a little variable, ranging from dark to adequate to overbright. The author has clearly made good use of q3map2, but unfortunately, the sharply defined shadows have sharply defined jaggies. Bots play the level quite well.
Although Slaveboy has been careful to include textures from the mapmedia.pk3, he has missed one out. Luckily it's not too obvious, and hopefully he'll issue a version of the map that includes the absent texture.
Looks good, plays well enough, but the cramped conditions may put some people off.
Reviewed by Anwulf