There are a few occasions when I've recommended a mapper should consign a map to his or her Learning Experience folder. This would be one of them. We've had our lesson, so what have we learnt? We've learnt that traps are pointless. We've learnt that if you stick the regen in a map along with the battlesuit and you've booby-trapped the MH, there's really no reason to show the remotest amount of interest in the MH. We've learnt that battlesuit + quad + regen isn't much fun for anyone who isn't you. We've also learnt how to adjust the gamma level to 1.4 to compensate for the poor lighting. We've found that if you stick a bunch of columns in a smallish room, they're a hindrance. We've observed that gothic textures are tedious when they're badly used. We've noted instances of z-fighting behind curves. We've worked out how to get the invisibility, but don't think it's worth the effort.
In conclusion, we've learnt that we need a lot more practice mapping before we release a map.
Reviewed by Anwulf