.::LvL
Q3A Database
BDRA3 - Rail Arena
BDRA3.PK3
Two maps for QuakeIII Arena

18 March 2000

Contents of File

map:BDRA3 - Rail Arena map

this map is for Railgun heads like myself :).
Ideas for this map came from the 1 v 1 arena on Quake 2's RA2 Virtigos Courtyard,
love playing this map 2 on 2 teamplay :)

Modes of Play:
Free For All -- Yes
Team Deathmatch -- Yes
Tourney -- Yes

Weapons:
Railgun Only

Author:
Bulldog

Bot Support:
Yes

Compile Time:
12Hrs

--------------------------------------------------------------------------------------------------------------------------

map:BD Tourney 1

Main area taken from BDRA3 & turned it into a tourney map :).
Some of the areas in this map were added from a previous Quake2 map i made a couple of years ago,
Called DMTA4.
I chopped it up added jump pads and a Hell Fog pit and there ye have it one torney map :).
I tryed to covert my previous Quake 2 map with Q2toQ3 coverter, but Quake2 maps dont really
play well in Quake3, As there are no Jump pads and stuff and look Square edged and bland.
(as i remember Slob telling me so a few weeks ago on a comment made towards this map, lol cheers m8 :) i think his words were "the maps SHIT m8" lol :)
Anyway i desided to do it this way just to extend and use parts of the map and add it to BDRA3.
Curves and all :).

Modes of Play:
Free For All -- Yes
Team Deathmatch -- Yes
Tourney -- Yes

Weapons:
All Weps

Author:
Bulldog

Bot Support:
Yes

Compile Time:
8Hrs

It was really wiered to me to find that this map that is bigger than BDRA3 took less time to compile lol :)

Both maps With Arena files, will appear in QuakeIII arena under Skirmish and in the above play modes.

Special Thanks has to go to Slob for taking the time away from his own map project to playtest mine :),
and for suggestions and idea's .
Thanks to X-treme for play testing and generally being a top Dood.
hope ye like these two maps have fun with them.

you can send feedback on these maps by Email to:
**email removed**

ENJOY!

Context menu

For options and more

OK, Got it