Bulldog Breed UK....lol : )
How about a space rail type affair next time... : )
Use a fraglimit of 100 to test your patience!
smooth and fast,looks great
in the readme file that comes with the map it states that the idea came from virtigo's courtyard in Q2's RA2. because the actual basic layout was perfect for the rail and for gameflow on Q3A. this map was made from scratch and not just ported over to Q3A, there are alot of differences between the too.
thanx for your comment
If anyone after me comments on this map by saying that everybody is blind and that this map sucks, well...
get a life
<o yeah steinecke;..smart bots;.
smarter than you ;)
heh the main thing with the arenas we are doing atm is that they mainly have the element of gameplay close to RA2 and that the style of play is Rails only as we play in Rocket Arena 2 on the small 1v1 arenas such as this 1 :)
Peeps tend to view these arenas as oh its not a very big map heheh but they fail to realise that we play Rocket Arena 2 and that the design and style of the arenas we construct are RA2/3 intended :), I'm sure if peeps played this as a ra2/3 Rail arena then their views would change to wow this is wot Railing Arenas are about :)
hope this helps to clarify the intent of the map in the 1st place :)
Machinegun only would be yawn material :)
and who wants to hide:)
the idea of this arena is to keep yourself and gameflow moving all the time.
there are places to hide for a short spell as said in the review, straff in and out from behind what ever you can get behind.
movement and accurate railing is the key,
long distance railing is both easyer and not as much fun as close to mid range combat. besides you have more chance against the top railing bots playing in hardcore or nightmare modes on a smaller map than you do on a large one, the biggest buz i get out of a rail arena or railing in general is mid air railing :) hit the jump pad and rail em
before you hit the ground :) or before they hit the ground
cheers for your comment m8
Cool Map :)
gave me this URL and I downloaded it as soon as i got in.
great fun,great map
Fast and flowing gameplay, Bots act as close as you are going to get to online play.
Looks great, size is just right for a Rail Arena.
what more can i say but great job bulldog.
got to be 9/10 cause this arena just ROX
yes the Jump ramps were placed
like that because it brings the lava into play a bit more,
if you hit the ramp from the top two openings then you are likely to try and still get to the ground it seems to be a automatic reaction to try and steer yourself as you jump back,
i have done this myself and found that i land in the lava loosing 20 - 50 health :).
you can jump down if you steer yourself whilst jumping out to one side of the Jump ramp but in the heat if play its not always that easy :)
I always think that in a map there should be little sticky places that will corner you or catch you, otherwise its just a case of accuracy of aim and not
tactics and movement,
thanks m8 for your comment
thanks for checkin it out, im not sure but as i said in a past posting i cant see it. mabbee its 3D cards that make the difference on wether you see these flickering textures or not. as i said i cant see it with my Voodoo 2 so if i was to try and alter the map and re-compile it i would be editing the map blind.
i wish i could see it so i could alter it, I supose it could also just appear in high res's i dont no :) as i can only use my Voodoo2 in 800x600.
If it is only a minor thing or only shows up to a minority then i suppose i could live with it, but as you no SLoB i like to get it right because at the end of the day its the players who play the map that matters the most.
cheers for your comment SLoB
just thought that might help :)
frag ya l8r m8
and we'll get that tier sorted out soon :)
hehe its nice that finally u got yer rail arena reviewed m8 :) wish they'd hurry up with mine too heh :)
Well wot can i say m8 apart form N1 :) i requested that u make a decent rail arena and yo have :) ive also tested the arena with ya :) and it rox m8 :)
the only thing i would get rid of is the mg as it detracts from the rail element of the arena :)
lets get our arenas in a map m8 and also for the Railgun/Rox tier we plan to do :) up asap for these peeps to download :)
hmmm would have to be 9/10 for U m8 :) heheh frag ya l8r :)
the only reason i placed the health in the arena was,
say you rail a bot or a player online but hes railed you twice only needing one more rail to gib you all over the place after he has resporned the shards and the health whilst the player is respawning is there to give you a chance to get your health and armour before he can get that 1 rail to take you out.
it might not be enough to to fully get back you health and armour but it might be enough for him to have to rail you twice instead of only once.
this eliminates tit for tat you rail me i rail you as soon as i spawn type of thing :).
thanks for your comments m8
ok m8 nps,
you tryed it it nightmare mode :), hehe
seriously regarding the bots, yes somtimes they look as if there stupid and jump into the lava from the top opening above the lava but ive found that some bots act more stupid than others. there are bot roam entities all over the map to try to get the bots moving all the time and use every inch of the map this sometimes must include the lava, but i insure you there isnt a bot roam entitie in the lava :).
i suppose if a mapper is going to use hell fog pits,lava etc. then the bots are gonna find it now and again even if the AI of Quake3 bots is overall good they are limited to how bright they can be, if they were too bright then you would find it nearly imposible to beat em.
if you want a bigger rail arena which has no lava or hell pits hence no stupid bot activity lol :)
try Sector5a the second rail arena ive got in the beta section of this site.
anyway nice to see ye elvis
thanks for the comments.
all i play on is hardcore.
textures that flicker is when im in observer mode and are looking down from the sky on the ends of the round platform in the middle i get no texture flickering playing the level.
there are no overlapping brushes which can cause this,
the spot ive just mentioned is the only place that i see some sign of this. mabbee it has happened whilst compiling the map, mine seems to be perfect exept for that one place looking from that position in observer mode. I use a Voodoo2
and see no problems as i said but you are the second person to mention this.
if you could tell me were you see these textures let me no
in your next post.
2 on 2 in this arena just rox :}
well the only thing about putting more in the arena regarding more detail as such is
that when makin a map that has 1
area its easy to over do the brush count and lower the rate of frames per second and creating a map that looks great but the gameplay suks.
so its a kind of balancing act between graphic detail and game speed, something has to give.
i made the map so you could play
2v2 teamplay without loosing much game speed.
the amount of curves which there are quite a few limited brush count anyway as you no curves are not
compiled by VIS.
i dont no what difficulty level you play the bots but i tested the bots out in hardcore mode.
thanks again for your comments elvis.
hehe. no really, i just think there needs to be something else...:)
9/10 I havent found a perfect map yet but this is very close in its own catagory.
the map is small because it is based on a 1v1 or 2v2 rocket arena map.
and designed to keep the action flowing, this way i felt your railing would improve no matter
what standard railer you might be. close and mid range railing
in all directions.
I have created a second rail map
to follow this one (BDRA3-2) Sector5a,
which is a bit bigger and this time a base style Rail arena &
is at this moment in the beta map secton on this site.
any comments and views to the new map would be great as iam itching to finnish it.
Anyways it looked good and played dam fine so 8 out of 10!
Happy Fraggin! Octovus