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PowaHaus Redux
swelt & Lunaran

================================================================ Title : powahaus redux Date : 3rd October 2004 Filename : map_cpm18r.pk3 Author : Rich "swelt" Jacques, Matt "Lunaran" Briet Email Address : **email removed**, **email removed** Website : **invalid URL**, www.lunaran.com Description : Quake III Arena level designed for CPM Team DeathMatch ~~ OPTIMISED FOR CHALLENGE PROMODE ~~ ~ playmorepromode.com/ ~ ================================================================ - Play Information - : Make sure you have Quake III point release 1.32 or later. : Extract map_cpm18r.pk3 from the zip into quake3/baseq3 folder. : EITHER Find or start a dedicated server running the map : or play bots. - Level Information - Game type : tdm (ffa) Single Player : Yes Player load : 4-8 (optimal 4v4 TDM) Weapons : Lots Stuff : 2xGA, 2xYA, RA, MH, Quad New Sounds : No New Graphics : Yes (Textures by Lunaran) New Models : No - Construction - Editors used : GTKRadiant Utilities used : Q3Map2, Editpad q3map2 -light -fast -super 2 -filter -cpma -gamma 1.4 -bounce 8 -patchshadows - Notes - Once upon a time, there was a little mapper called swelt, and his second map turned out to play quite well. But alas it looked like ass. Swelt asked Lunaran, a skilled mapper and artist, to work his magic on cpm18 and turn it into a thing of beauty. He did. This is it. The map is more than just a retexture, it cleans up alot of the brushwork and fixes some of the issues from the original: most notably the over-abundance of ammunition. There's still more than enough fire power to sustain two teams! Some tricks may have gone, others have grown up in their wake. The textures used in this map were all created by Lunaran. - Credits - : id Software for Quake/Quake2/Quake3. : Clan Nobles and Noble Apprentices for the repeated playtesting of the original (incl. amokmossart, bubsie, deathy, drex, empy, maertz, nam et al) : team y for given nobles some of the best games ever on the original : Citizen and Team Abuse for the !cpm18i variant and WANsanity : aabech, aggnog, fac, hoens, pez, sh4un, sky and snapcase for the beta test. : The CPM Forum Crew for feedback playmorepromode.com/ : ydnar for Q3Map2 and the Asstacular Vertex Lighting Mode (tm) : EVERYONE who has played this level, cheers! - Links - CPMA Homepage playmorepromode.com/ CPMA.org.uk playmorepromode.com/ - Copyright / Permissions - You may not include or distribute this map in any sort of commercial product without permission from the author. You may not mass distribute this level via any non-electronic means, including but not limited to compact disks, and floppy disks without permission from the author. thx.
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Comments:
13 comments (12.16 yrs ago)
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Downloads:
2,026 & 429 LiveViews (daily avg. 0.45)
File:
cpm18r.zip, 6.59 MiB
PK3 date:
17 Oct 2004
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