Description : Quake III Arena level designed for CPM
~~ OPTIMISED FOR CHALLENGE PROMODE ~~
~ www.promode.org ~
- Play Information -
: Make sure you have Quake III point release 1.32 or later.
: Extract map_cpm4a.pk3 from the zip into quake3/baseq3 folder.
: EITHER Find or start a dedicated server running the map
: or play bots.
- Level Information -
Game type : tdm (ffa)
Single Player : Yes
Player load : 4-8 (optimal 4v4 TDM)
Weapons : 2SG, 2GL, LG, PG, 2RL
Stuff : 2xYA, RA, Quad
New Sounds : No
New Graphics : Yes (Textures by Matt "Lunaran" Briet, Sky by Amethyst7)
New Models : No
- Construction -
Editors used : GTKRadiant
Utilities used : Q3Map2, Editpad
q3map2 -light -fast -super 2 -filter -cpma -bounce 8
- Notes -
Khaile's original CPM4 ranks amongst the most played custom teamplay maps ever.
Popular in both vQ3 and Challenge ProMode, the Realm of Steel Rats has been used
in competitions the world over and hosted countless classic showdowns.
This CPM4a remix by swelt replaces the shiny sci-fi texture set with a dirtier
industrial set, bringing the visual look of the map bang up to date. No items
have been changed, except for the inclusion of Drex's enhanced team locations.
- Credits -
: id Software for Quake/Quake2/Quake3.
: Everyone who contributed to the original q3kdm1 and cpm4 development
: Matt "Lunaran" Briet for the fantastic texture set
: Amethyst7 for the skybox
: Randy "ydnar" Reddig for Q3Map2 and the Asstacular Vertex Lighting Mode (tm)
: Stewart "Drexciyian" Fernandez for the enhanged team location names
: EVERYONE who has played this level, cheers!
- Links -
- Copyright / Permissions -
You may not include or distribute this map in any sort of
commercial product without permission from the author. You may
not mass distribute this level via any non-electronic means,
including but not limited to compact disks, and floppy disks
without permission from the author. thx.