Q3A Database
Rusty Browns
Rusty Browns by Eraser ============================================================================= Title : Rusty Browns Date : 20/02/2004 Filename : map-ermap3.pk3 Author : Eraser Email Address : **email removed** Description : Medium sized Deathmatch map inspired by lun3dm1 Mods required : None Additional Credits to : - Evil_Lair (www.planetquake.com/hfx) for a bunch of textures Thanks go to : - Anwulf, Axbaby, Boot Louie, Foo, Kat, pjw, q, seremtan, Todtsteltzer and all the other good people from Q3W for their feedback and time it took to work through that >60 post thread spread over a 5 day period of beta testing, changing, moving and rebuilding stuff which involved over 25 screenshots with me begging for feedback. - ydnar for Q3Map2 and his never ending lighting knowledge - As always, r3tina for feedback and suggesting the PG bridge idea - Cardigan for the bot tutorial (www.planetqua.../tips_botopt.html) ============================================================================= - Play Information - Gametype(s) : DM/TDM/1v1 Players : 2 - 6 Bots : Yes Weapons : SG, GL, RL, LG, RG, PG Powerups : Quad Damage ============================================================================ - Construction - Base : From scratch Editor(s) used : GtkRadiant Additional Tools : Quake ToolKit, Paintshop Pro, EditPad, q3ase Textures used : - Base Texture set - A handful of evil_lair's textures Compile machine : AMD AthlonXP 2800+ with 1GB RAM, Radeon 9800 Pro running WindowsXP ============================================================================ - Contact - Jerry 'Eraser' Laman - **email removed** Engines of Creation - www.planetquake.com/eoc HFX - www.planetquake.com/hfx Quake3World Forums - www.quake3world.com/forums ============================================================================ This map is 2004 Jerry Laman and may only be distributed by electronic means (e.a. Internet or BBS). Please don't copy this map or parts of it without my permission.
Context menu

For options and more

OK, Got it