Menu..::LvLForumExploreSearchProfile avatar

AEon's Desert
AEon

=============================================================================== Title : AEon's Desert Filename : map-AEdesert.pk3 Map : aedesert.bsp Version : 06/08/2003 (r120) Author : Christoph A. Loewe (AEon) Email Address : **email removed** Website : **invalid URL** Description : Q3A - Sunny FFA/Team map in Egyptian style Vast central arena, temple facade, pit of death, pyramid, stargate teleportation, arced hallways, chamber of columns and abundant plant life. Other Levels by Author : AEcyrena, AEshake2 both for Quake II. AEcantow, AEcthdrl, AEcube for Half-Life. AEarena, AEsculpt, AEarcs, AEdm17, AEcap, AEpyra, AEtime for Q3A. AEplat01, AEplat02, AEplat03, AEplat04, AEplat05, AEplat06 for Q3 Platformer. See **invalid URL** under "maps". =============================================================================== * Instructions * 1) Extract map-aedesert.pk3 into your Quake3/baseq3/ directory 2) Start Quake3 3) Map will be accessable from the menu * Play Information * Settings : Deathmatch (Team Deathmatch, FFA) Bot Support : Bots are fully supported (optimized) Level Name : AEdesert Single Player : Bots (9 bots recommended) Deathmatch Player : yes (10 respawn points) Difficulty Settings : Bots again * Construction * Base : From scratch Editor used : GtkRadiant 1.2.11 Map compiler used : q3map2 2.5.3 Build time : May 5th to 10th, May 21st to June 8th 2003 In between two weeks of platformer mapping. Map build system : P4 2.54GHz w/1 GB, dual 21" & 22" monitors, WinXP & r300 128MB Compile Time : 0:11 hours (full vis), 0:55 hours (light -light -fast -patchshadows -super 2 -filter -bounce 8 -shade) 0:02 hours (aas -optimize) New Textures : Sock's Egyptian texture set... (v1.5, tp-egyptian.zip, **invalid URL**) 'Desert' skybox by Sock (sb-desertjpg.zip, **invalid URL**) New Models : Plant Pack from NateDM2 by Natestah... (map-natedm2.pk3 by Oak, **email removed**) Palm tree by Dale A. Byrd **invalid URL** New Shader : Adapted some of Sock's shaders. New Sounds : none Known Bugs : ... * Credits * Thanx to id Software, for Quake III Arena. Thanx to Sock for his wonderful Egyptian texture set and fitting skybox. Thanx to Dale and Natestah for the cool plants. Map would look pretty bleak without these great resources. Thanx to the folks at the quake3world.com/forum Level Editing forums, for continued support and feedback on this map. Special thanx to nitin and ribgib for suggesting the bigger cenral arena, the improved, more vertical rail room and tips on weapon and item placement. Also thanx to the folks from Madherosquad for their moral support. * Legal Stuff * This level is (C) 2003 Christoph A. Loewe (AEon). You are not to include or distribute this map in any sort of commercial product without first obtaining permission from the author. You may not mass distribute this level via any non-electronic means, including but not limited to compact disks, DVDs and floppy disks. * Where to get more of the author's maps * **invalid URL** **invalid URL** ... and mirror sites.
Top of:  readme ~ page
Theme:
Bots:
Textures:
Not set
Comments:
12 comments (5.88 yrs ago)
Ranked:
Downloads:
5,483 & 399 LiveViews (daily avg. 0.70)
File:
map-aedesert.zip, 5.82 MiB
PK3 date:
8 Jun 2003
..::LvL ID:
NewerOlder

Map history:
Clear
    ..::LvLExplore
    Search history
      Map peak