AEon's Desert
by AEon
Title : AEon's Desert
Filename : map-AEdesert.pk3
Map : aedesert.bsp
Version : 06/08/2003 (r120)

Author : Christoph A. Loewe (AEon)
Email Address : **email removed**
Website :

Description : Q3A - Sunny FFA/Team map in Egyptian style

Vast central arena, temple facade, pit of death,
pyramid, stargate teleportation, arced hallways,
chamber of columns and abundant plant life.

Other Levels by Author : AEcyrena, AEshake2 both for Quake II.
AEcantow, AEcthdrl, AEcube for Half-Life.
AEarena, AEsculpt, AEarcs, AEdm17, AEcap, AEpyra,
AEtime for Q3A.
AEplat01, AEplat02, AEplat03, AEplat04, AEplat05,
AEplat06 for Q3 Platformer.
See under "maps".

* Instructions *

1) Extract map-aedesert.pk3 into your Quake3/baseq3/ directory
2) Start Quake3
3) Map will be accessable from the menu

* Play Information *

Settings : Deathmatch (Team Deathmatch, FFA)
Bot Support : Bots are fully supported (optimized)
Level Name : AEdesert
Single Player : Bots (9 bots recommended)
Deathmatch Player : yes (10 respawn points)
Difficulty Settings : Bots again

* Construction *

Base : From scratch

Editor used : GtkRadiant 1.2.11

Map compiler used : q3map2 2.5.3

Build time : May 5th to 10th, May 21st to June 8th 2003
In between two weeks of platformer mapping.

Map build system : P4 2.54GHz w/1 GB, dual 21" & 22" monitors,
WinXP & r300 128MB

Compile Time : 0:11 hours (full vis),
0:55 hours (light -light -fast -patchshadows -super 2
-filter -bounce 8 -shade)
0:02 hours (aas -optimize)

New Textures : Sock's Egyptian texture set... (v1.5,,

'Desert' skybox by Sock

New Models : Plant Pack from NateDM2 by Natestah...
(map-natedm2.pk3 by Oak, **email removed**)

Palm tree by Dale A. Byrd

New Shader : Adapted some of Sock's shaders.

New Sounds : none

Known Bugs : ...

* Credits *

Thanx to id Software, for Quake III Arena.

Thanx to Sock for his wonderful Egyptian texture set and fitting skybox.
Thanx to Dale and Natestah for the cool plants. Map would look pretty
bleak without these great resources.

Thanx to the folks at the Level Editing forums,
for continued support and feedback on this map. Special thanx to nitin
and ribgib for suggesting the bigger cenral arena, the improved, more
vertical rail room and tips on weapon and item placement.

Also thanx to the folks from Madherosquad for their moral support.

* Legal Stuff *

This level is (C) 2003 Christoph A. Loewe (AEon).
You are not to include or distribute this map in any sort of commercial
product without first obtaining permission from the author. You may not mass
distribute this level via any non-electronic means, including but not limited
to compact disks, DVDs and floppy disks.

* Where to get more of the author's maps *
... and mirror sites.