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Des Hertogens Hove
Geit

Added: 8 Jun 2002
Release date: 10/10/2001 ================================================================ Title : Des Hertogens Hove Filename : geit3ctf2.pk3/geit3ctf2.zip Author : Geit Email Address : **email removed** Uin : 8540475 Home Page : **invalid URL** Description : Des Hertogens Hove is a medium-sized ctf map with rotated bases. There are three exits/entrances to both bases. Each base has a regen and there's a quad in the midfield. 'Des Hertogens Hove' is old dutch for 'The Duke's Garden'. Teamarena and AllianceCTF are supported in this map. Other 3D maps by Author : Quake I: Old QKC outpost (Qkcout) GEIT's Arena (Garena) QKC Mines (N/A) Doomed Arena (da) Nails up your ass (Nails) QKC Outpost (Qkcop) Geitdm1 (Geitdm1) Geitdm2 (Geitdm2a) Geitdm3 (Geitdm3) Geitdm4 (Geitdm4) Quake II: Abandoned Warehouse (Aban) Geitdm5 (Geitdm5) Geitdm6 (Geitdm6) Geitdm7 (Geitdm7) Halflife: Geitdm8 (Geitdm8) Geitdm9 (Geitdm9) Geitdm10 (Geitdm10) On the Rooftops (Rooftops) Overnight (overnight) Quake III: I'd rather have a Pitchfork in my Brain (ra3raw1) Spleen (ra3raw2) Slingshot (Geit3dm1) It's blue and it smells funny (Geit3dm2) And when death descends... (Geit3dm3) Simplicity (Geit3dm4) Castle CTF (Geit3ctf1/actf30) Alien World (Geit3dm5) Midnight Keep (ctctf2) Furious (ctctf3/actf37) Black Shining Leather (geit3dm6) Thanks to : ID - for q3 and the required tools Sock - for his medieval mappacks, which I have used a lot of times Additional thanks : Ethereal (people who gave me VeRTeX feedback and support) Pat Whiskey 7 Kat Wviperw Shallow[BAP] QkennyQ Credits : Medieval and Gothic_xtra textures by Sock (**invalid URL**) Vine textures by LloydM Cobweb texture by Natestah Griffen mapobject by Tim Douthit (**email removed**) Vehementi and Adamantius mapobjects by Barry Collins (**email removed**) Mushroom and Vine mapobjects by Natestah ================================================================ * Play Information * Game : Quake 3: Arena Gametype : Quake3 CTF(/Oneflag/Harvester/Overload both TA and Alliance) * Construction * Base : New level from scratch Editor(s) used : Q3radiant build 202 Other Tools : Q3build frontend, Adobe Photoshop 5.5 Known Bugs : none Build Time : a few weeks Compile machine : duron 850 with 256MB RAM Compile Time : about 30-60 minutes Brushcount : 5336 Entitycount : 676 If you liked it mail me If you hated it tell me how to maker a better one * How to use this level * Unzip geit3ctf2.pk3 into your baseq3\ directory If you wish to view this map type the following in your quake3 console: /map geit3ctf2 * Where to get this map * If you are reading this I presume you already have this map or are about to download it.. But anyway.. You can get this map at the following adress: **invalid URL** * Copyright / Permissions * - Authors may NOT change this level or use it as a base for their own levels. - This map may be distributed in anyway you like, provided you include this .txt files UNMODIFIED and distribute it without any sort of costs.. - CD-ROM publishers and other commercial people need my written permission before they can distribute this level. - All costum textures, sounds and mapobjects in this map are property of their respective owners
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Comments:
8 comments (14.74 yrs ago)
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5,122 & 443 LiveViews (daily avg. 0.63)
File:
geit3ctf2.zip, 6.13 MiB
PK3 date:
11 Oct 2001
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