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DaEngineer
23 member comments
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26 May 2022
Quadwell
@Gelenkbusfahrer: I've updated the Quake Live version of this map several times to incorporate player feedback. The Q3 version...
8 Mar 2012
Looking For Free Doom
Tig's right. The BSP's name is lffd.bsp, so /devmap lffd will do the trick.
20 Feb 2012
Looking For Free Doom
@ Anonymous: May I ask how long you played the map? And with how many players? As said by SW12 and Tigger, the map's layout is...
9 Feb 2012
Testing Procedures
There's really no reason to not download this map. 10/10, without any doubt. Eraser, what you've done there is just amazing. The...
26 Sep 2011
Shibam
It'll be a FFA or Tourney map (if it's not too big for tourney, but I'm afraid it could). Prepare for waterfalls, singing birds,...
25 Sep 2011
Shibam
@Tig: Man, you're really fast. If everything works out as planned, there'll be two new maps in the foreseeable future. It could...
25 Sep 2011
Shibam
I've sent a mail to Tigger with a link for Shibam update 1.3. The last version (1.2) has not been uploaded to lvl for testing...
12 Jun 2011
Shibam
Hey Tig, thanks a lot for the quick reaction =) I can't promise that this was the last update, because there are still really...
12 Jun 2011
Shibam
Yep, the changelog as well as the download link can be found in the comment I wrote some minutes ago. Here it is again:...
12 Jun 2011
Shibam
@ SW12: Did you play the version hosted here or the new version I announced minutes ago?
12 Jun 2011
Shibam
Good news. The update is out and has a changelog that's by far more extensive than I had expected when I started to fix the bot...
20 May 2011
Shibam
With the aid of the q3w community I finally managed to produce an external aas file that allows bots to jump down there without...
19 May 2011
Shibam
@TheMuffinMan: even the brush method doesn't work. Either the bots completely ignore the brush or avoid to touch it. I'm really...
17 May 2011
Shibam
@TheMuffinMan: A good idea. That's the way I made the forcefield on top of the tower. But botdonotenter only works when the...
16 May 2011
Shibam
@TheMuffinMan: Just tested it, it doesn't work. I'll see if I can fix it another way. Maybe I gave up too fast on the botroams....
16 May 2011
Shibam
@TheMuffinMan: That's something I had to implement to make bots use this area. I tried out everything with botroams, but they...
13 Apr 2011
Shibam
Thanks a lot for the nice review! I actually implemented something to prevent camping you might not have noticed. On the towers...
29 May 2009
SubAir Reloaded
Thanks for the review - I like to see people enjoying my map =) @ cityy: Maybe there will be a German version of the video for my...
16 Nov 2008
Weird Wood
I really wondered all the time why you see z-Fighting at the rails. When I read your comment I checked my *.map file and couldn't...
25 Oct 2008
Marilyn
Okay. I read the review. Downloaded it. Fired it up. And felt in love. Just as v1|3 said this map is eye candy at its finest, the...
25 Oct 2008
Lobby [The Matrix]
When I downloaded the map in the time it was in the queue Quake III always crashed after playing round about 2 minutes. Maybe I...
24 Oct 2008
Weird Wood
Yay, thanks for the review =) What you said about the stairs is correct, unfortunately I wasn't able to solve this problem...
8 Sep 2008
Nu Clear Lunch Time
The frame rate drops down below the deepest cellar, but it's not worth the mentioning =) This map is just so full of nice...
Comment history
Highlights from the group of 23 releases.
Shibam
-
Most comments
(40)
SubAir Reloaded
-
Least comments:
(6)
Quadwell
-
Top voted map:
4.8
/5
Total comments for these maps:
710
Member history:
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