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Wow, this map is awesome. It's beautiful and well designed. It must be very fun with humans. Attacking the base doesn't seem that difficult as first impression indicates. The only minor problem is that the invisible celling in the open area (picture) is too low, restricting rocket jumps.
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Weirdly Made :O. I have never seen a building in the middle of mountains :). Lol but still its Mad!
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Hmm, the terrain maps were only in Team Arena, but the support is added also for Q3A (tested by my client maps)
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rivet
unregistered
#21 14 May 2002
we've organized a 10v10 for this map. Hopefully it goes well! Love the map, top work.
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xProteusx
unregistered
#20 30 Mar 2002
An increadible peice of work, we deffinitly need more CTF maps like this. Has a Team Arena feel to it he Bots seem to have trouble here and their but apart from that their is not a single thing wrong with this map.
BAM! 10 score!
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^Laguna77
unregistered
#19 29 Mar 2002
hahah giant level. It was hard to find the other base but other than that it was perfect. We need more maps like this!
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snickelfritz
unregistered
#18 09 Jan 2002
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PoPe[oYa]
unregistered
#17 08 Jan 2002
this is an amazing piece of work! unbelievable!..., im speachless even, just starting map mapping myself and this has definately set the bench mark!. when i grow up i hope im just like you =)
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Whiskey 7
unregistered
#16 29 Oct 2001
snickelfritz, this is a 10 in my book.
Well done - Top map.
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snickelfritz
unregistered
#15 20 Sep 2001
Thanks again for all the positive feedback.
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L.D.Ash
unregistered
#14 18 Sep 2001
Just brilliant. The best CTF map I've ever played, I think. Right up there, anyway. Excellent work, Snickelfritz. I'll remember that name.
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GONNAKILLYA!
unregistered
#13 05 Sep 2001
Sweet map. Well done, snickelfritz! I gave it a 10 out of 10.
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snickelfritz
unregistered
#12 04 Sep 2001
Thanks for the feedback on my concept.
The main reason I was unable to implement the additional terrain area in the midfield was due to the brush limits in the Q3MAP compiler.(16,000)
I had to remove quite a bit of geometry from flatiron in order to get it to compile.
For example, all of the ramps used to be steps, and the midfield was originally a pretty complex set of caves.
Another deciding factor in the midfield construction was vis-blocking; with the underground midfield, the bases are completely isolated from each other, and the terrains separated by a full-height skybrush running down the center of the level between the bases.
This reduced the r_speeds considerably in both bases.:)
I may try to do the lake/powerstation-thingy in another map next year.
This concept would have both overland and underground passages to the powerstation from the bases, and would be a horseshoe/figure-8 configuration.
I'm currently working on a quasi-q3dm17-style DM set in the mouth of a volcano.
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The Loader
unregistered
#11 04 Sep 2001
that´s a fantastic idea snickelfritz. Combine it with some caves leading there (below water level) or implement some ruins or graveyards in the middle of the level...
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sedric
unregistered
#10 03 Sep 2001
really good ideas...i play it a lot and use it when i need new ideas...
great work.
sedric
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Castle
unregistered
#9 03 Sep 2001
Whats all this about water giant? hehe
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snickelfritz
unregistered
#8 02 Sep 2001
Thanks for the nice compliments.
:)
The map concept originally included an elongated lake, with outdoor, hydro-powerstation/dam for the midfield, and I may try it in my next CTF map.(Q3TA)
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Tetzlaff
unregistered
#7 02 Sep 2001
One of the best CTF maps I´ve seen! You only need a high ammount of players to enjoy it.
There is a great balance between terrain and indoor environment, there is even a route that is completely indoor. The only thing I miss is a terrain route through the midfield (a canyon or something), because now midfield is indoor only.
I really love the look of that map! A very smooth gothic/stone/tech hybrid style, that looks totally different than all the gothic CTFs out there. There is a lot of detail, but kind of understated and classy, not so overdone like many of the overstyled "eye candy" maps.
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The Loader
unregistered
#6 01 Sep 2001
thanks guys that´s a good one too...
big and fraggy :)
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...IF YOU CAN FIND IT !!
unregistered
#4 01 Sep 2001
OK, so the link below doesn't work. Go here instead...
<a href="www.planetquake/lacedneptune" target="_blank">www.planetquake/lacedneptune</a>
...and look under "personal maps" on the left hand side.
The level's called "Water Giant."
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HERE'S A BIGGER LEVEL !!
unregistered
#3 01 Sep 2001
Flatiron sure is a big map, no doubt about it. But the BIGGEST Quake map I've ever played by far can be found here:
<a href="www.planetquake.co...ne/casdm9v1.zip" target="_blank">www.planetquake.co...ne/casdm9v1.zip</a>
Sure it's a flawed level, but it's a MASSIVELY HUGE one. If you want a map that's got land mass and heights the size of China, then grab it and literally get lost in it !!!
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The Loader
unregistered
#2 01 Sep 2001
one of the best CTF levels ever !!!
really big and excellent style: 10 from me
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wviperw
unregistered
#1 01 Sep 2001
this is one awesome level! Never really wanted to buy TA, so this level gave me a taste of terrain-map CTF in all its gooey goodness. :)
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