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All Your Base Are Belong To Us
KnightMB

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bepisman
31 Mar 2020 #23
Very fun, despite being an older map, and the moving vehicles like on After Forever make the gameplay interesting.
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makron
20 Aug 2015 #22
Can anyone help with the secrets?

Found some of the secrets but not all. I got to the invincibility by using Double and rocket jump - to do that I went through the rd teleporter, but from its back. Each teleporter has enough space to go around it and thus you can also go behind it and get on 2 rooms on a higher level than the other 2 rooms. With rocket jump from one of those rooms you can get Invincibility

But I couldn't get the Handicapped secrets, no matter what I couldn't get into them. It seems if you shoot the rocket launcher at each of the left blue Handicapped signs, the rocket goes through and does not bounce like on a regular wall. But I couldn't pass through myself. So these could be 4 secrets since there are 4 similar buildings.

I also didn't understand what are those ledges KnightMB talks about in 11 July 2008. I know of the ledge with prox mine launcher, but are there others?

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Someone
2 Jan 2012 #21
This is a great map except for the fact that my sky is glitched.
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Tig
12 Jun 2011 #20
@Alex: The level is a Team Arena map, but will turn up in the standard Q3A menu. There are missing textures however without the Team Arena mod. Check the Site -> FAQ section for more details on how to start the map.
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@Alex: Are you trying to run it with Quake, Quake II, or Quake III Arena? Because this map runs only with Quake III.
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Alex
12 Jun 2011 #18
This map does not coming up to my Quake
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SW12
12 Apr 2010 #17
I wonder why exactly this map is called "All your base are belong to us",which is known by a Game:ZERO WING (badly translated English) But I had countless times of fun here. ESPECIALLY HITCHHIKING THE TRUCKS! I liked to be as if I was driving them. Also I know Every secret to this map. Some I wish I didn't know however.
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Shadowhunter
10 Feb 2010 #16
Im having trouble getting it to recognise the map in the game any ideas?
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Tig
25 Aug 2008 #15
The download has been updated to the current version. Thanks KnightMB for the update!
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KnightMB
24 Aug 2008 #14
Hey everyone, I hate for all these great maps to not get any good action in the public? I've started a public TA server @ 75.146.8.203 (gamespy listed as well) , I'm hoping to provide a refuge for all the old school TA players, come join if you can. It's setup on a fairly fast machine (by Q3 standards long ago) and on a fast business Internet connection with everything set to maximum. I'm hoping that with enough interest, this map along with many others here can slowly be rotated into the maps for the server so everyone can enjoy the "ultra fast" computers we all have now to play Q3 :-)
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Tig
11 Jul 2008 #13
@KnightMB re map update: Try the 'site' > 'contact' link at the top of the site.
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KnightMB
11 Jul 2008 #12
Thanks, I might need to get back into some old school Q3 action as well. Back in the day, our fastest machines struggled on these types of maps with multiple players, but now every one is using a super machine compared to a decade ago, I bet these maps run awesome now, LOL.

Secrets (it's been this many years, why not)
Each handicap sign, you can actually jump through it for random power ups. (including flying)

Each sign has a ledge, with a false wall to get inside the top floors. The secret is, to do a rocket jump with the double power up to reach that height. Once you are up there (besides a funny sniper point) you can wall along the edge until you slide inside the secret room. Some rooms have power ups, others have buttons to play wacky sounds across the entire area (everyone in the map will hear it)

I do have the corrected version, any idea how I would get it uploaded here to fix the double guard bug?

1
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jkno
7 Jul 2008 #11
I leally like this map pretty unique. Too bad there are no more map makers to make these type of maps. It is really fun to play. I didn't play Q3 in a while got hoked into other games but came back for Q2, Q3 and Q3TA 2 weeks ago.

How do you get that invincibility power-up from that building? The red & blue round transporters at the base of 2 buildings are pretty cool. If you go on front of the transporter you are beamed up on a special floor in the middle building, if you go by back you are transported on higher level. Also found the prox mines up on the ledges.

Are any other secrets in the game besides these?

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KnightMB
20 Sep 2007 #10
Glad to see people are still enjoying the map. It's not perfect, but it was my first Q3 TA map. I read about the double guard bug for the blue team, I fixed that a long time ago, but I guess some of the old copies are still floating around without the fix :-( My e-mail address is still valid in case anyone wants the original source for this map, now that machines are much faster it might work better with more detail.
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BigFreakinGun
6 Jun 2001 #9
All Your base Are Belong To Us is from a game called Zero Wing for Sega Genesis.

Too bad i cant play this map as i don't have TA.

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hannibal
5 Jun 2001 #8
Interesting experiment, and the overall look is alright, but the cramped fighting in the bases sort of ruins the gameplay, IM0. Either that or long range gunnin'...and Q3/TA doesn't play well when fighting is constantly long-range or crampy-pampy.
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martin
5 Jun 2001 #7
you haven't missed anything hydra.i envy you
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Hydra
4 Jun 2001 #6
god dammit. where the hell does "All Your Base Are Belong To Us" come from ?

Am I missing something or what ?

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Torinir
3 Jun 2001 #5
Contrary to what ..::LvL says... I don't find harvester matches to be overly appealing, due to the layout. The two blue team Guard powerups near the generator makes the generator's placement an advantage for that team when using bots.
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Cool Cuzzin
1 Jun 2001 #4
Got this map for the normal q3a? i don't have team arena.

thx...(^_^)

P.S. ALL YOUR BASE ARE BELONG TO NOONE!!!

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Lima_Bravo
30 May 2001 #3
Yes it's different and worth a look if you like city maps. The transparent hovering directional signs were novel. Have I seen them before somewhere?

As said above tight internals. Moving trucks/cars are fine - go for a ride in my car!

I look forward to exploring here more.........

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techx
30 May 2001 #2
Lol, so someone finally used that for their map name.. hehe
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Tetzlaff
30 May 2001 #1
The trucks are the good part of the map, they look cool and you can even use them. But everything else isn´t very exciting. Most of the textures outside are low res (from Duke 3D?) and look totally blurry, while the gothic textures inside look out of place. Also jump pads don´t fit the theme (what about elevators?) and the strange floating location arrows don´t make any sense in a realistic environment. The cramped rooms inside are very annoying.
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Theme:
Bots:
Textures:
Comments:
23 comments (6.5 yrs ago)
Ranked:
Downloads:
5,864 (daily avg. 0.63)
File:
knightmb1-ta.zip, 4.87 MiB
PK3 date:
14 Mar 2001
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