I prefer this version while my friend prefers the remix. Both are great.
\callvote armorsystem 3
It is a invalid vote string?
I Thought 'wow - how did it happen that I haven't noticed it.' It's even fun in vq3 - rocket jumping to the RA can be your death in the wrong situation. :P MH fight is damn tight.
This is one of the best tourney maps out there - sad that I noticed it so late :(
Edited: 14 May 2009 AEST
In many ways, it's a GOOD thing, because only the "down" player can get that spawn, so it might give them a decent chance to get back into the game.
If you're that worried about it, well, don't leave the RA sitting there for two minutes... :)
Hubster, you've done a really, really good job at getting the speed of the original aerowalk over to the size and speed of cpma, or indeed vq3 (which I haven't tried..)
Botplay is realy good as well, surprisingly good even...
Only gripe is the sound though, the texturing was nice, although a change in style would've been cool from you. :)
I think the tex set you used again wouldve been more suited to a dm4 remake. ;)
Otherwise, really nice level, as the original.
I gave a ya an 8 Hub, would have given ya another point if you had of experimented with a new texture set ;)
I must admit, as I developed the map, I saw the bots playing better and better on it, and after I uploaded it to my site, and I had enough time to actually PLAY it for a change, I was hooked.
I love playing it too;-)
I wont give it a 10 though - like Tig, I'm an Aerowalk purist as well, and the lack of staircases in the GL area upsets me:-))
I'd like to think I did a solid remix.
N1 Hubster !!!
cries out for cpma =)
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