For me, a very interesting aesthetic as far as space maps are concerned: I really like floating, gothic inspired architecture in space and wished this idea was pushed further. (If I had the design experience it would be something I would try myself). I get the sense the author built this map with promode play in mind: the jump pads give great coverage of the quad spawn with air control and the RA/MH pick-ups seem only possible in promode physics. In VQ3 they are too low.
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