Pandora's Playgrounds
Pandora's Playgrounds by Christopher (killer) Miller
Comments
Add a comment
avatar
**Preview only**
Be sure to submit your comment
Formatting help
Submit
Preview
Cancel
Submitting comment...
avatar
HelterSkeleton Rep. 6751
#3   30 Jul 2023
For me, a very interesting aesthetic as far as space maps are concerned: I really like floating, gothic inspired architecture in space and wished this idea was pushed further. (If I had the design experience it would be something I would try myself). I get the sense the author built this map with promode play in mind: the jump pads give great coverage of the quad spawn with air control and the RA/MH pick-ups seem only possible in promode physics. In VQ3 they are too low.
Agree (1) or Disagree (0)
avatar
KommissarReb (SW12) Rep. 2518
#2   13 Jun 2011
Best lighting ever.

(lol sarcasm)

Agree (0) or Disagree (0)
Mr Do unregistered
#1   07 Nov 2000
Good lighting? I couldn't see shit without bumping my gamma up (which made every other map I play too bright). Boring map anyway :(
Agree (1) or Disagree (0)
Clear