Menu..::LvLForumExploreSearchProfile avatar

Upon a Cross of Gold
tequila

Added: 5 Nov 2000
Write a comment
Bold
Italics
Small
More...
Preview only
Takkie
24 Feb 2021 #10
Interesting level. There are a few features that really work in TDM, the height differences, the way the water slows you down in giving support to your team members (which reminds me of Propaganda by tequila). There are some good areas for fighting with team members, you can really give support and assist from a adifferent angle. What prevents me of replaying is the fog of death. In TDM it makes me feel stupid falling in the fog of death especially in this map where it is set up in a way it feels like a trap which you could have avoided easily. Making the fog of death a water feature and connect it with the other bottom parts would have been more fitting. If I learned anything from quake3 maps/mods it is important to have features that doesn't make the players feel bad, even if they suck or do something stupid (like playing to enthusiastic) . So in this case for TDM getting fragged by an opponent is part of the game, making a mistake and fall down in fog and die is double punishment (-1 frag and you need some time to get back in the action) would it have been water it would just cost time. A less severe 'punishment' and you don't 'fail' your team members... But all in all a good map but I'd rather play teqdm2 Propaganda by tequila in TDM.
1
Reaction ~ Reply ~ Report
Nitebeat
31 Jul 2002 #9
Not a bad map. Sure did feel different from most other level out there (very important imho)

Edit ~ Delete
Cranial_Bore
16 Nov 2000 #8
This map impressed me, it connected real well and looked good too. I didn't find it too yellow, a nice change from overly dark lighting.

I give it an 8

Edit ~ Delete
not entered
16 Nov 2000 #7
Well i've seen the map :)

took me sometime i'm always busy with ... about everything at once.

Map looks great. Lay-out and visuals. Played a match. Botmatch that is :)

good match. :) liked it. This arena will stay in my base :) good job on this one. And i have the feeling the level is alive know what i mean some people use no ambient sounds at all.. :(?? :I why? you got me there.

anyway, good work.

Edit ~ Delete
Agent J
10 Nov 2000 #6
Bright is right... Had no problems playing it... Bots played pretty well, I'm looking fwd to playing this map on a server soon... Good work Tequila:)
Edit ~ Delete
pu§hy
7 Nov 2000 #5
well even if i set my gamma to a 'much' lower setting ... that 'yellowish' color is still there ... it's quite irritating ... but it's tolerable .. i think :p
Edit ~ Delete
tequila
7 Nov 2000 #4
lol.. 70's public architecture wasn't exactly the idea i had in mind but i guess i can see it.. was going for a little simpler, abstract look than the usual quake map.

as for being too yellowish i might have made the map too bright overall.. if your vid card gamma is set really high the tan/gold-ish textures used throughout can look pretty garish. i hate maps that are too dark, but i may have erred in the other direction.

-tequila

Edit ~ Delete
Tetzlaff
6 Nov 2000 #3
Would have been an interesting real life map without the techno and goth details, just pure 70´s public architecture :)
Edit ~ Delete
pu§hy
5 Nov 2000 #2
is it juz me or some parts of this map is juz ... ummm ... too much yelowish b'coz of the lighting?

gameplay is nice...imo

Edit ~ Delete
NeoNite
5 Nov 2000 #1
Downloading it right now. As soon as it played it, expect a comment :) looks good in the pic. :=S looks appealing :)

imho

Edit ~ Delete
Theme:
Not set
Bots:
Textures:
Not set
Comments:
10 comments (5.61 yrs ago)
Ranked:
Downloads:
5,143 & 350 LiveViews (daily avg. 0.58)
File:
teqdm1.zip, 2.17 MiB
PK3 date:
22 Sep 2000
..::LvL ID:
NewerOlder

Map history:
Clear
    ..::LvLExplore
    Search history
      ..::LvL Markdown
      The following syntax can be used to format comments.
      Close

      Loading...

      Map Search

      Search for a map.

      Results will appear here.

      Map peak