Fairly large for 1v1, but lots of verticality combined with both corridors and open areas. A great mix to keep the round interesting. Never found the lifts to be annoying - and frankly sometimes they're a godsend if you're escaping as they create distance between you and your pursuer.
All-in-all a lot of good and very little to complain about.
You can definitely tell that a lot of hard work was put into this map. An awesome map, Vondur. Keep up the good work!
Edited 4 days after the original posting.
Edited 4.01 days after the original posting.
good? more like excellent damn it :)
It's currently my favorite map.
I really think they should have the custom mappers make the maps for the next Quake. There are some maps out there that just blow ID's mappers away.
I'll give this map a 10. This map is an absolute keeper.
Other than a tiny problem with the lifts, this one is a blast to play.
Top map, very smooth, very nice gameplay. Download it, it rocks!
Glad you liked this environment...
Hasn't gotten old yet, and I can't see it getting boring anytime soon.
Anyhoo, FANTASTIC map!!! The only custom q3 map that i have liked so far.....
Ty very much for it!
Happy fraggin! Octovus
DON'T FORGET IT
The platforms rise a little too fast. I like platforms to be dangerous. put a gren launcher by the slow moving platform for fun.
excellent map for DM!!!
DOWNLOAD IT!!!!
As to WHY the quality of id maps plummeted, I'd say there's one very good reason: they canned American McGee. He alone was responsible for 3 of the 6 best dm maps from q1 and q2 (dm2, dm4, q2dm3), maps that not only became immensely popular and inspired great gameplay, but also inspired many other mapmakers to imitate them, and not just slavishly (as in all the q2dm1 clones) but by learning their important lessons about gameplay.
Also, I'm not sure if I'd consider John Romero to be a great mapmaker in the same way, but he sure got lucky with dm3. That just leaves Tim Willits (dm6, q2dm1) as their only mapmaker with any kind of good track record in making exciting dm maps, and his are more "1-offs" that seem to get lucky rather than just plain brilliant execution based on a fundamental understanding of how to make great dm maps. Mostly id's designers just don't seem to "get" DM, which is ironic considering how dm-focused the game is...
-Than
-Than
And a review will pop up on GMC2K v.soon (that's with permission of course).
R.I.P ID maps
The gameplay is probably the most fun I've had playing Q3 to date.
Sorry for this mini rant but I really dunno wtf has happened to the quality of id dm maps since q1. Q1 had a couple of great maps, Q2 also had a couple of great maps. Q3 has a couple of good maps but that's out of 20 or so - there really should be more. I reckon that the mappers id were more keen to show off their architectural skillz rather than thinking up a decent layout. I'm sure tim willits once said something like "any idiot can stick a few brushes together and accidentally make a map that plays well but to make it look good takes skill". We all know that's bollocks and it seems they concentrated their skills on looks.
Sorry for the mini rant. I hope you'll forgive me :)
-Than
Equal with "Ik3Dm1" for best Q3 user made map, in my opinion, although they are both very different
Yahoo, no realtion to the evil company!
Cheers, look forward to more of your work
Another quality review by Neville Mc Neville - The Level Devil!
As for the lifts, I like 'em, I think they add a little bit of strategy and uncertainty to the game. I've been waiting for a Q3A level that makes good use of lifts, and here it is!
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