You should try this in the Hunt mod (Save The Universe Gametype) and set the predators to Carmack (or some other human). It's a blast!
When you finish, post your Temple map - it sounds like something to look forward to.
i disagree w/ this. look at runtfest, for example. that's a very fun team dm and all-rail map, imo. also, a mapper sent me a 'school map' that he made, a short while back. it's actually pretty good. it's very possible to create "realistic" environments and maintain good gameplay. after all, how do u define "real?" the castles and space maps of q3 could easily be considered real castles and space outposts.
i'm working on a map right now that has a greek temple in it. i'm trying my best to make the temple (of hephaestos) the same dimensions, style, etc as the real temple in greece. as of yet, i haven't seen the gameplay suffer.
gameplay is not measured in texturing, or, in many ways, construction, but in item placement and layout. if u've ever walked through the halls of a public building and thought: "this would make a cool q3 map" there is nothing stopping u from making it, and making it very good.
btw, this map was not that good (5), but to say all "realistic" maps are not is completely wrong.
RivrPako.pk3 version is the non-matchmod version for FFA, team and reg CTF
Admin edit: Link removed as the site no longer exists.
WaReHoUsE X2 is running on the above clanmage server. Reg FFA i think. Mage, BoT, nVa all like the warehouse... so I thought i'd do a loose Q3 version based on Q2 so when we all wanted to bring back the memories.. it would be around. Spent many hours playing the warehouse.
Some will like it , Some won't... but its there if you want to play on the Mage server above.
BTW ...these maps are FFA compatable. And the non-matchmod captiveCTF version is at ... link removed
Admin edit: The link has been removed as the site no longer exists.
Thank you.
The Warehouse has alot of red and blue... under walkways and on walls. There are bot roams on upper level of warehouse and by bfg and jump pads, but Q3 bots aren't the smartest even with bot roams. (Not like UT bots). Their suppose to have been improved as of late.. so hopefully they'll wonder more.
but i'm looking forward to your next map to see hwo youre coming along with q3rad..
greets
The q3 warehouse doesn't do the original justice. I'm not really a stickler for appearance, but this level just doesn't look like the original.
RivrStyx, try dreaming up your own room layouts. Quake 2 levels don't usually make good Quake 3 levels, and real life levels just don't convert well, period.
Theres another version that can be played with any mod where cells are just traps ..or no mod
and the map is shite. could have at least put some blue and red somewhere so one knows whose base one is in.
btw this map sucked... even with the mod on
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