As commented below, the map's too dark at present. You know it's too dark when you have trouble finding your way around. There's way too much stuff. And please, don't put weapons (the GL here) in doorways.
re:bobzie monte sum..whatever......I couldnt agree more :-)
I will rename the new one like you said....no harm done :-)
And Hubster....BITE ME :-)
Anyway, Good map!
I like atmospheric ones...
Good on you Waspy, the world's lookin' good for you bud:-)))
I can remove the level, or just leave it now - your choice WaSp, however I highly suggest that the new version gets a new (or modifyed) name and file extension.
I actually asked tig...NOT...to post this map....the reasons are ...2 invalid bevels....you can actually run into 2 curves....and the item placement sucks ass in a big way.
I really appreciate the comments guys...and I suppose it cant hurt ppl getting it now....but plz regard this map as a BETA...Ignore the readme.txt......the new draft has many changes...a few more rooms, and has way less items........I will send the new one to tig soon as its done....I really have no excuse as to why I sent this map in...lets just put it down to a "bizzare formatting incident" :-)
Once again..thanx for the encouragement :-)
i did like the walls with the curves at the bottom giving them a J kinda shape.. that was different. i also liked the stairs by the lower RL ive never seen them done that way before.
i was curious, i can do a strafe jump easily over the hole on the top floor in the RA room, but i was wondering if anyone could get over the hole in the RL, YA room. just wonderin.
good map, i liked it, but i thought that the freakin armor could have been toned down, but hey no map is perfect (unfortunately) <:0(
(7)
I see where Tig & Dog are coming from. There is a YA, a RA, and a MH on the top floor on the top floor, and just a YA on the bottom. As you can tell, the walls near the lower YA have items that are only easy to get if you enter the hallway on one side and make a tricky jump onto one of them. What makes the top floor so horrible is the fact that you can go from 50 health, no armor, and no rockets, to roughly full health and armor with a Rocket Launcher and 20 rockets in about 15 seconds w/o an RJ. This makes dominating the level from the top floor quite easy. The next problem is that is a shitload of items. This is level is too small to really need all of them, and some of the smaller items could have afforded to been replace by a smaller number of larger items.
I'll don't really care how atmospheric a level is if the item placement is messed up, but at least it took me a full 15 seconds to make the health+armor+rocket run.
my bots have trouble with the MH too, but then they wont get the rail on q3dm6 or the MH on q3tourney6... I think it's IDs fault.
Do you have an homepage?
I like to see more of your work..
I see this is what Kublai ended up being? :)
I've given it a 9!
I think the item/weap placement could have been tweaked a bit more, but other than that it's an excellent layout and has a nice consistant look, and you've managed to use the rain shader effect to good use! I love the broken tiles and walls too!
Shov....
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