I thought it was interesting that when you fall down the pit, you survive the fall somehow.
Times have changed, but this map is still in my baseq3. And I don't mind the fact that the bots fall in the lava, it keeps them from reaching the fraglimit ;)
Still think "pit and pendelum" is a nice level.
if the author removed the lava, leaving just the courtyard, this map would kick ass...
lava seems out of place, bots run into it too...
And again thanks for the comments guys
It has great connectivity and layout, it was great fun playing against Brandon on this level as he can rocket jump out of the water and frag you while your going for the RL. Brilliant for tournies.
One of my favourite levels: architecture and texturing is awesome.
Sorry to hear that something is troubling you, and you have decided to stop mapping, I do hope things improve for you in the near future. I definitely have enjoyed playing your levels and this one is a real Work of Art.
abomination wrote: "death2Uall: hello!? look at the readme.txt, the first line is:
Description : The Pit and the Pendulum is a map designed
for one on one action."
The top of this page has the map listed as "DM 4-10 Players". It seems death2all isn't the only one who didn't read everything the inclosed documentation. Even the guy running this site seems to have missed that part. :)
I found it funny anyway. :p
Anyway, it's a good map for about 4 to 6 player. It's score is at 8 right now which seems about right as for FFA. Not good for tourney however.
Well, Mr. High and Mighty, don't we just know everything with out phat rig and superirior mapping knowledge. Have you ever released a map? I would like to see it if so, because I could nitpick all day with ANY map, from id's best maps to the worst ones on Geocities, in the same way you're doing with Pit and Pendulum.
I'm glad you've made a concession to the godlike graphics on this map, but I'm astounded that your 600MHz rig, which is VERY laggy on this map, actually produces LESS framerate than my 450MHz Celeron! Funny, No?
I'm in agreement with Rave here: you are one of THEM. You are one of the people who, even now, is giving this community a bad name it does not deserve. What happened was, at the start of all this, was you played against a Hurt Me Plenty bot and lost. And that prejudiced you against the map to the extent that you felt the urge to spam the ..::LvL forums to near-death.
Rave is right again, please don't post on this board again, 'cos you're ruining the community around this map with yer phat-ass SH*T.
Yes, the map has flaws, I accept that. But the worst map in the world could go on ..::LvL and I would never, EVER spam the forums just to prove I was right.
So, to everyone: If you know that the REST OF THE Q3A WORLD IS WRONG AND YOU ARE RIGHT (which is an unlikely occurence), then instead of spamming, content yourself with the quiet knowledge thereof, and permit yourself a small smile.
PS This great map got 8/10 from me.
I'll keep this friendly. Cause i'm grown up and obviously you're not....
i remind you saying: "i cant read shit" about me? :)
Yeah you're right. 'Cause for some reason, you think you're absolutely the best out there;or at least one of the best. You're one of those who wants to win every match or starts raging...don't deny it, I just know you do it. I can see tru people like you. SO predictable. Anyway, one map doesn't make you a mapper. And I guess you can say what you want? right? usa is a free country. Althought i don't live over there...
Sorry that i have insulted you mr abominatioN; oooh what a scary name. Did the bots also laugh? ANyway you assume that everyone in here has to take it from you that they get insulted by you...and don't say anything back..hail to the king right?
Prooves you're a pretty weak person man. If you insult others and can't take the heat...well time to retire old stallion...uhm...old, dried up, skin over bone horse.
ANd please, don't bring me any statistics about how good you maybe are on the net, how "good" you can play, don't say anything back (cause it would be a waste of space)...
Just have to accept that you aren't the greatest...
muhammed ali was. :b
bots suck in there, theyre just running into lava, and stand there till they fry to death.
or just running around in one spot and get attracted to it for some reason.
not bad for internet i guess.
Jessie "the Body" Ventura
NO! I'm not a mapper, I'm a quaker and if you would've read what I said, you would've realized that I said I'm too damn lazy to use q3radiant since I have no use for it other then making q3 maps. I do 3D Studio Max in my spare time, when I'm not playing games/q3 or going to school.
BTW: I have helped here and there on maps. If you want to see a map in which I had strong influence, check out senndm2. It's on the page and it has a rating of 8.21 that was earned strictly through gameplay (the graphics aren't too hot).
The gameplay is what I had an influence on but if you want to see something I helped a lot in:
Continue your work
Yes like you, I have a voodoo3 and with lightmap mode the look works. A little problem is that vertex mode is possible through thestandardsettings of the game. So the choice to base the lookmostlyon lighting is a little flaw. I mean you should take care of the look of your map in vertex mode too. All original Q3A maps did so, the top maps too.
But hey, using lighting is cool anyway, mendatory in fact, it's just that it should help to look even better in lightmap mode but should look cool too in vertex mode.
About the gameplay, I'm not sure that what I didn't like a lot was relative to a flow problem. For me (not sure) it's more a diversity problem.
Kodiak, is the next map a 1v1 map? Please try to post it in the beta section so you can get some outside opoinions on gameplay.
I didn't mean to tell you guys how "experienced" I think I am but if that's what the bar is raised to for me to be able to criticise freely, then so be it. Euphamisms are for 10 year olds and if you don't like it, why don't you go get a friggin (editied for you) V-chip so these harmful words won't infect your virgin ears.
Many people are complaining about the use of lighting on my map. And a recent review contained some ugly pictures of this map... Now I see what you mean when saying ugly yellowis stuff.
I made the lighting using a Voodoo III video card and got the same effects that you can see on the scrnshot here at LvL. You should get the same effects or you have a different card and in that case i dont know what to do...
BTW my new level is under way and may be ready in a week or two. You should expect a nothing spectacular as far as sceenery is concerned but it will be FAST. A very fast map in fact :)
Hope you will like the gameflow of that one .
The overall style is another gothic style. But everybody must admit that this lighting use and a lot of care in details often originals and overall architecture give to this map a look more original than most gothic map. Among the good stuff, the nice use of a wooden roof is particularely noteworthy. A map probably to play with r_overBrightBits set to 0 in lightmap mode.
The gameplay doesn't work very well, despite it's a vertical map, vertical fight doens't work well. Then this map becomes too much corridors turning arround holes. This involves a gameplay not very diversified and a bit repetitive. There's few sniping points but none doesn't work really well. The one where is the railgun is too weak for defense. The other doesn't really work for sniping.
If overall the gameplay isn't very good, the bot play is well implemented. People note that bots sucks in lava but with skilled bot I didn't really notice a problem here. The play is very well spread through the whole level, bots use all part of the maps, some use the RG sniping point, and so on. Perhaps there's a problem with the blue sphere or just me that tend to rush too much on it. Anyway the gameplay with bots doesn't shine because of the problems mentionned above despite they aren't bot related.
So good esthetic and originality, but only in lightmap mode and if you aren't bored with gothic style. Just ok gameplay with bots. I gave it a 7.
It's prefetic..all of you spammersK..
GET A LIFE!!!!!!
there is you know, beyond quake arena
And I want to quote you on a PERFECT line "...And if you get all bent out of shape if someone says otherwise, maybe you'd better find a new game" <-- THIS IS WHAT I'm TALKING ABOUT! I tried to inform the map maker on why I didn't like the map and people get all "bent out of shape" and what really fu<king pisses me off is the fact that I had/have facts about why the gameplay isn't up to par with a rating 8.5 map (read all the messages plz) and everyone else just says "gameplay is good abom, what are you talking about!?" Sigh, this is getting annoying
If you're gonna waste your time responding again, read all the messages on this board and if you want, why don't you go to shod.gamers.com and download a god damn demo of my ass playing, conversing and generally being normal, so you can have an idea of how "cocky" and "i n e x p e r i e n c e d" I really am. If you don't wanna waste the time, please don't respond... gg and good argument.
Demo link is: shod.gamers.com/dl.asp
PS: it's already the most downloaded demo at SHOD so you won't be wasting your time.
To everybody who are still spamming the comments:
" i almost sense the sting of the wasp, yet I fear I'm allergic ;)
i cant believe some of you people, some suffering split personalities:) some just assholes.
well im also HUNGARIAN, can speak it too, and i live in the usa, born here, and i think(even after reading most of these stupid comments)that its a HELL OF A MAP!
so what bots suck by the lava..its beutiful..game play is great with humans,(I CANT SEE HOW GAME PLAY SHOULD EVER BE BAD WITH HUMANS THOUGH, CAN ONLY BE BAD WITH BOTS, UNLESS ITEM PLACEMENT IS BAD OR ITS JUST HORRIBLY NOT PLAYABLE)so i give it a 10..so what!
the level is owned (with bots)
by the plasma gun. nice map.
here is some HUNGARIAN
me magarok yo emberek. shok americayi sarok vanik et! hehe
Sorry about that, my spelling goes down the crapper when I type rapidly
I totally agree dude! :)
Firs thing first (has it always been like this?) :/
I thought this to be room to discuss maps and stop attacking eachother like little kids..
ah well..guess I'm just plain nuts lol
2) To everyone out there who really loves to play quake arena:
DOes it really matter how much fps you got to frag an opponent?
Is it really the most important thing? Ennuff said or they will be calling me a retard or whatsoever lol
The average joe and the badasses and the newbie...hmmm
Do i ever hate names and groups...hehe
I don't know which one of them I am. Maybe neither one of them. Maybe...I just love2play quake arena like everybody else.
And for the nitpickers out there (bet there's like an entire army of you out there!) I do understand level building and graphics. Honest! :B
Saying this, please stop spamming the comments with comments like you know ...the last ones, or in the past blablabla..it doesn't take "the average joe" or a "badass" to understand what I'm trying to say here? ok! :b
Nice work man. If major tells everyone that she should win the price, she'd better hand it over to you. Heck , your level even made it to "level of the week" on planetquake.
I dunno, that says a lot..:)
Love the style. Keep em coming
It's just like Billy corgan from the smashing pumpkins once said about his music when asked how to interpret it..:
"I'm not going to explain it. Everyone should have his own opinion and story about it."
Last thing I said about this.
If there is someone who feels the urge to comment on this like a "badass" or little kiddie and trying to insult me..pleaz don't.
It's so pointless.
Now please, let the next comments be on KODIAKS MAP !!!!!!
Btw love the level title. Pit and pendelum. original!
Better than the nameles place f.e. hehe
(your parents should start limiting you time on the computer so you can get some fresh air)
elTwitcho: First off, 300 FPS to 70 FPS is a HUGE difference if you've ever played q3. Especially in a map where you're supposed to rail someone and if you read my comments, it wasn't exactly the 70 FPS I was complainging about, it was that it was so unstable I could barely play it on my K6-2 450. And 70 FPS is a HUGE HUGE HUGE drop considering that "graphics do matter" as you so plainly put it. And we (people that play too many games) all know that inconsistent framerate is hell. As far as the map goes, a better way of producing it would have been to have curves in the big open areas rather then a bunch of geometry that can't be simplified through the engine.
Secondly, who gives a shit about the average Joe? You think any one on one maps stick around if they don't please the "bad ass mother fuckers"? The reason they're average Joes is because they're followers. A follower of a bad ass mother fucked WILL like a good one on one map, otherwise, q3dm13 would never be played. But since the bad ass mother fuckers found out that q3dm13 is the best 1v1 map, even the following average Joe plays it. I never said my opinion was more important then the next, I just said that this map IS NOT for the hardcore.
Lastly, about the graphics issue, OMG... Are you fucking retarded? Quake II sucks balls. The only thing that gay ass game had going for it was q2dm1 which, I admit, was a bad ass map but that's it. the gameplay was completely dominant (almost as much as q3dm17) and the graphics weren't even that bad. I have my quake 3 settings to look WAY shittier then my quake 2 settings (which at the moment are on default settings cause I only use the stupid game to watch demos) so how could I only like quake 3 for the graphics? The gameplay in quake 3 is better then the gameplay in quake 2 but that's only my opinion and as we can see, the Average Joe (being you) follows the bad ass hardcore player and that's why you're on a q3 board. If you still like quake 2, why don't you play that shit and forget quake 3 ever existed? You know why? because you're an average Joe who shot yourself in the foot and slapped yourself in the face with your own fucking words. You follow people who are hardcore.
Go play more games and get off of this quake 3 board if all you want to look at is graphics.
BTW: a good map (senndm3 or q3dm13) goes from about 300 FPS to 150 FPS with my PC.. which is playable on my K6-2.
First off, that 300 fps to 70 fps is the dumbest argument I've ever heard, is 70 fps really that bad? is there really much difference between 300 and 70 that you would notice it during a game? The only way you could get upset about your fps dropping from 300 to 70 is if you run around maps looking at your Fps just to wait for an opportunity to get mad and say "Fuck this, anything under 150 fps is shit".
Then, some of you are posting saying that "well fuck these newbies, they dont know shit, they buy flashy computers..." and so forth. Well here's a slap in the face to you guys, EVERYONE'S OPINION IS JUST AS VALID AS THE NEXT PERSONS. Just because you consider yourself to be "a bad-ass motherfucker, with elite-ass configs" doesnt make your opininion the least bit more valid than the person who just bought a new Computer and Q3 is the first fps game he's ever seen. If there are 4 newbies, and just one "elite motherfucking..." player, and all the newbies like the game, and the veteran gamer does not, well then regardless of what the veteran player thinks, the majority is against him, and his opinion is over ruled. Has anyone ever won an election by telling the average joe to "fuck off", and pleasing all the political analysts who know everything there is about politics? sorry but things just dont work that way.
Lastly, a big argument on here is that "people just like a map for pretty graphics, which isnt important", sorry bro, but yes it is. If graphics were unimportant then we'd all still be playing Quake 2 which had great gameplay, great mods, huge fan base, lots of maps etc. The thing that converted many people from Q2 to Q3 was graphical appeal. I dont think someone said "hey, Q3 has a lightning gun, or the weapons switch faster, lets toss Q2 out the door". No, the people saw the graphics and they decided that they too had to try it.
Now, go ahead and flame me, ignore what I've said and call me a newbie fag, person who only cares about graphics, and no, I'm not L33T like you badasses. Bottom line is, that the point still stands. I know how my life is, and if you want to call me a fag, or say go get some friends, or dont play so many computer games, I'm not gonna bother responding to it, because really, you'll still think I'm a loser regardless of what I say. Great work Kodiak, I really loved this map.
you girlfags quit bitching about it.plenty of commentson map ,if it was shit people would'nt bother!
well done kodiak stay positive
janer from DUBLIN
ANd yeah bots can be real assholes...especially when they love shooting you in the back :) friggin' grrrr
B-sides I like ids maps not all of them but some of them are fantastic...but that's my opinion.
Well that was friggin' spectacular guess I win the prize...
About the color, there is a gamma bug in Q3A and TNT cards. Proper lighting is seen in full screen mode, but not in windowed mode(this goes for all levels including ID maps). What Kodiak likely did was make the maps and test them using Q3A in windowed mode - this way one can use Radiant and Q3 at the same time. None of Id's updates have addressed this issue, and I don't think any in the future will.
Anyway, first about taste. Hard to debate about that, I enjoyed care of details you put into this map but I'm prety and more and more bored with gothic maps which doesn't has a strong original feature. This could be architecture or original texture use. For example your ceiling wood is prety cool but it's only a very tiny part of the map. The fog is ok but damn one more time this yellow fog. Doesn't this fog could have another coloring? So well how this fog is used is for me very common. The overall architecture is a bit more visually original but this doesn't impress me at all. So overall despite the cool care in it the look of this map didn't apeal me because of a lack of originality.
For the gameplay, first, I'm not among those obsessed by this damn flow which for me result too often in a similar gameplay. But, the overall architecture is one more time interesting but it proves, at least for me, to be vain. Despite a vertical construction, the vertical gameplay is poor. Fights above hole proves to be basic and lack of architecture elements to make them less basic. Appart that, it's mostly like sample fights in sample corridors, again no construction to make the fights more subtle or diversified. At the end, no real sniping position, nor ambushes to set. So despite some fun, I found the overall gameplay a bit weak.
Yeh, just my opinion, to be positive, I'm impressed by the care of details, but more originality as the wooden celing mixed with stone walls would have be more effective for me.
ID's maps are unplayable????awful????
Learn the maps, learn to master them and please...
See I used to have real problems with "camp grounds". O thought it was a suckass level cause of its size. NOw i've mastered it and I win practically every match against the bots, cause i now the place to be in the map...
( and yes i can also beat them on nitemare hehe ;)
if i'm feeling crazy..
there is however one map in the entire game that should have been cut...
Dredwerkz...too damn big. Even in multiplay.
Rave where are you from.
I'm from Hungary btw.
Man I'm really sorry that q3 is censored in Germany :(
NO really I am. Cause It's a bloody fantastic game. And no , I'm not english ;)
O yeah, can anyone help me on this; how to change your FOV
field of vision in qarena?
Thank you very much :B
one more thing;
Stop shitting about how powerful your computer is!!!!
:) ok mine is also pretty strong but hey I don't get 300 fps, I don't care. Framerate heh is acceptable.
Rule 1: you are not superman.
My advice: kick out the bad appels and keep the best one. ;)
FFA was kewl. But didn't enjoy 1on1. I think that this map is a tad complicated for 1on1, but it's a keeper! Givin it a 7...make another!...just not so big for 1on1 =]
The same advertisment was (identically) placed to different maps.
And THIS: All You mappers: Have You ever mentioned, that lava is not very interesting? (Besides: big fields of lava do look ugly.)
Anyway, Abomination obviously has no earthly idea what time and effort it takes to create a map like this. Most of his comments are ignorant and some are just plain rude.
Have you looked at the other maps? Have you created a masterpiece of your own? Are you sure you're giving this it's due?
The great thing about custom maps is that they DON'T have to satisfy everyone. It's a big world out there. I agree that paying too much attention to hardcore people can ruin the fun. I was told by the president of QIL that most of those hardcore guys who play team matches use r_picmip 3 when playing. That's really no fun at all. Everything looks like mush.
These people are free to do whatever they want, but their tendency to sound like "experts" and to bash everything in sight really can be annoying.
That said, I hope Kodiak develops thicker skin and keeps making the kind of maps he wants. "But after all I've heard here I'm not sure if it was worth the time" is a needy, weepy attitude. Map development is "worth the time" because you love it; people praising you is a bonus. Just be realistic. If, as you say, you're "not a Quake freak," then your pretty settings are likely to collide with the wishes of those of us who are.
Thanks anyway for all your oppinions. (Abomination by the way you should learn some manners dude)
Professional to the last.
Professional to the last.
I very much enjoyed your opinion on this map and ppl here. I agree with you 100 % !
It's such a joy to see someone who knows true gameplay,and that is educating the "Newbies" out there.
death2Uall: hello!? look at the readme.txt, the first line is:
Description : The Pit and the Pendulum is a map designed
for one on one action.
"You have no idea what I'm talking about, I'm sure... but don't worry. You will someday.
anytime OozE :)
you fucking idiot, if you read my posts, you'd realize that I could easily hit 300FPS and if I was such an "amateur" why can I hit 300FPS? It takes hard work to get a config that averages out at 170FPS, so go fuck yourself while you fantasize about even getting near my elite ass config.
Also, if you read my posts, since you "read my posts" why didn't you realize that I wasn't being literal? I was saying that the framerate was completely inconsistent, which is bad as far as graphics... then again... only hardcore bad ass mother f/ckers care about consistent FPS' so I guess you're just a retarded 10 year old.
god, why am I wasting my time over this again?
Go get a good config doug, and make sure you know what your athlon is capable of before you limit its possibilities.
Bots play terrible, not sure if a donotenter texture was used anywhere, but it might of helped in the lava area.
Over all, nice design, but it looks unfinished and the item placement is lacking.
I don't give a friggin fraggin shit about what everybody does.
If they want to go out (hm) and buy heavy computers to play all those shiny new games, 's okay with me. But I will admit in front of you all here, that Doom is still one of my fav games. It's not shiny (well doomglide is :) ) but the gameplay is fantastic. I guess you all heard from the fantastic Hell revealed hm?
everyone 's gotta do what he likes; If they start doing what the mass does, well....
hasta la vista baby
the very end of me?
So you've been chatting a lot
about this friggin' map dude!
Hm yes I agree that gameplay is very but then again very important! It bores me to death and also horrifies me to enter a level ( even if it's half life, quake , quake2, quake arena and yes even doom) and that there's no compatibililty (damn i'm tired such a long word) and no flow! AAAAARGH!
good thing you have an opinion. Looks and gameplay are very difficile to combine you know.
And if you wonder, yes I play quake very much? If it's quake, quake2 or qarena, I'm like an addict sometimes :) i've seen many levels under the sun (duh), too many I guess :), and
a small group of them succeeded in having a good combination of flow and looks.
Guess you made me think here abomination! And now my head hurts! Thanks a lot! :/
One more thing; I love the quake arena engine!!!! NOt only does it make levels mind boggingly cool (id levels and so on)) to look at , but it brings back the one thing i really missed in quake one! The size!!! And don't take me wrong everyone it doesn't mean you have to build one gigantic box with thousands of little narrow hallways or blablabla you know. Runtfest is an exception; Althought i don't think gameplay will be that good ah well that's my opinion right?
O YEAH don't y'all love the ambiance in q3dm17 when all those rockets flow around you? you know!
Still .. I think this map is quite good!
PS to rockn79/ Dang dood It's a quake2 level! And I'll have to search the depths of my hard drive to find it! But I'll be getting bacl on you! I want to see you throw up! ;)
The very end of me
About rate average near to 8/8.5 I also note that, I suppose it's just because the older votes has been lost and people take care to vote again only for the maps they like. That's normal an yes this depreciate the rate system used but what to do against that?
Anyway before the rates was very often 7.2/7.8.
what I was mad about was how highly it was rated.
People saying things like "amazing map,i'm fairly new to q3a and have dl 15 this by far is the biz.graphics awsome the fog,it really captures the horror and evil of the film"
and "There seems to be a wee bit too much of "running laps"... one of my favorite maps" and my favorite one: "t lost points for the poor lighting"
This is what makes me pissed off because we're forgetting about the main thing, playability.
What I meant by "the low end of the community" was that people go out and buy bad ass computers so when they see something that looks nice and shiny, they freak out and give it a rating of 10. Where the high end of the community wouldn't even notice how nice it looks cause they're usin cg_simpleitems 1, r_picmip 4+, r_lodcurvererror 1... etc. etc. etc.
I've noticed that the average score went from like an 8.8 to and 8.11... good.
Kodiak: Make another map but this time have in mind that the better the player should win. (Aren't you guys a little tired of FFA?)
Nothing fantastic in terms of gameplay!
So I just want to say: Download it now!!!
No tricks and loads of plasma in long corridors are, to lend Ab's words, not even funny.
Oh sí, encontré que usted tiene que jugar esta correspondencia con los bots en habilidad del harcore que son de otra manera estúpidos y apenas ir para las nadadas en la lava Amigos!
Now how it played: I ran this map in 5 FFA's at the last LAN party at my high school (15 minutes each). Players ranged from 3 to 7.
This map, was truly... something-other-than-the-thing-itself. My meaning.. Well, even in free for alls it didnt flip my skirt up. At 4 people the map was almost too barren, at 7 people the map was ridiculous. 5 people was what I would say the correct number should be HOWEVER the number of plasma blasts flying around in those long halls gave me the same sick feeling the lighting did. This time however im sure it was unintentional.
A lot of the combat I found was in either long cross-hall fights, or camping.
Now im not a huge fan of FFA's but I DO like skill to play a part in the factor of who wins and who loses... At least more than the plasma gun does. Also, two words. Dead Ends.
I rate this map a 7.3 of 10.
Truly a work of art.
Very nice architecture.
Wonderful use of lighting to create an effect.
Bad flow and dead ends really took some points off as well as
Good points is that the architecture is good, the pendulum is a nice touch and this level is really only designed for LAN use.
You have some valid points but your insulting people that rated it highly shows a marked lack of maturity in my opinion. Other people will have a differing opinion than you on damn near everything. Disagreeing with somebody is fine but throwing insults at people you don't know over a difference in opinion is what represents the lower end of the Quake community to me. So, basically what I'm saying is relax. The fact that you don't like it is no reason to flame people. You'll be taken more seriously if you state your opinion without degrading the opinions of others. It makes you sound like any number of 12 year old quaker-come-lately players out there.
Believe it or not, some of us base our ratings using only how much fun we had playing it as a guideline. I enjoyed the FFA's I've played on this map (against humans mind you). The clip brushes that prevent RJ's to/in certain areas is annoying (and way too common in Q3 maps thus far) and there could have been more places added that would allow advanced players to do some more advanced tricks (there are a few but I'm always in favor of more) but, it really didn't matter to me while I was having a good time fragging my buddies.
I gave it an eight (AFTER I played several matches). It lost points for the poor (in my opinion at least) lighting and the annoying clip brushes. Frame rate was lower in a couple of areas but well within a tolerable range. Flow is fine for a small FFA but not suited to 1 on 1 (wasn't intended for 1 on 1 though).
Bottom line: me and my buds had a good time playing it. Definitely could have been better but there's nothing so annoyingly wrong with it that had a serious impact on the fun factor.
Athmosphere and color and styling look great. So I'm giving 7. (Bots!)
I think it's rather uncool to rate a map without having plaed it -some of you guys should think about personal integrity.
Abomination: You have got an opinion -that's more than most people can say 'bout themselves -and it is Your own opinion, wich is even more important. Now I learned, it is of interest to read Your comments, and I will do so.
i found the secret hairy guy thing.
and, what the hell is r_speeds for crying out loud!
I disagree with Abomination's opinion of this map, but to be qualified to have that opinion all that is necessary is that he be a map _user_, not a map _maker_.
I'm not going to type out in this tiny entry box the reasoning, because I hope it would be obvious once you think about it.
Now: "if you can't do better yourself, why don't you be a little more polite with your opinions"... that's a better argument. :-)
You keep complaining about everything!, about gameplay and all that crap, when you don't realise how hard it is to make perfect, no, even good maps! Even though I still have not publicly released a map yet, I plan on doing so when I do create a good one, and it is both... A: Hard, and B: Time Consuming.
If you keep complaining lets see you create a fabulous level with great looks, design, and item layout (also flow), cause I think the best you will come up with is a box with a gun in the middle...
Or until you prove me wrong...
plays so-so with bots
maintains steady framerate.
I wonder if the weapon/ammo placement would suffice online(this is too big a map for 1 on 1);
the Gregorian chant on the 3rd level is out of place.
One out-of-place dead end, but overall a smooth feeling, solid design; and a good DL at 2 megs
Another thing is how you flooded the entire map with ammo of the plasma gun and Shotgun. Do you play quake? Do you have any idea how much damage the plasma gun does? it can pump out more then 200 damage in 1 second. not to mention, there are soooooo many long hallways in this map, the plasma is extremely deadly, its not even funny. And the movement is shit. Whenever you jump off of one of those stub things, you end up hitting a wall right after that.. LAME! The only stub that is half way useful is the GL one and if you take that one, you miss the GL and at the same time you become totally vulnerable.
this will make the brightness look like it in windowed form.
What do u all do for this? U know, like when the red armor is just so damn bright and red. Funny thing, though, when I go to non-fullscreen and it changes to a window with 16bit color, the brightness/overbright objex are purrrfect.
notice that in all these comments (below mine) there is only gameplay/flow/item placement/etc... mentioned in one of the reviews, Johnny Laws and he only says its "good." I found it very frusterating but thats just my POV.
Moral of the story is: go play the map before you fucking rate it, you can't just say that the map kicks ass because it looks cool. This is a good example of lower end of the quake community (people who go buy a computer and side with things that look nice and pretty).
Also, I didn't even think that the graphics were all that great because the framerate was very unstable. I dropped to 80 FPS (by myself) but in other spots I get 300 FPS (/me has an athlon 700).
Don't forget what maps are all about.
If you like pretty bullshit, go play UT or look at models or something.
Am I like the only one here who cares about gameplay? I mean this map is definately one of the most pretty custom maps so far but omg, the gameplay is horrid. There are no tricks and all the "risky" jumps are far from difficult. I don't even think there is one jump that you can only make by strafing. The construction of the map was pretty cool but things like Rocket jumps are nearly useless and you'll often be dissapointed if you think you can rocket jump somewhere. Another thing wrong with the construction was things like dead ends, you can't just run around the map, you have to run around in circles and circles over and over and over... BORING. Last thing I want to complain about is movement (or item placement). If you strafe jump around on this map, you often end up having to stop to turn a corner or stop to picup an item... this led to me just walking around most of the map so I wouldn't over shoot things. Thats lame BS, it pisses me off to have to stop every step of the way when you're running in the same circle over and over and over, it really gets to your head and annoys the hell out of you.
I gave it a 5 cause it was nice and pretty :/
ps u have to play the bots on at least hurt me plenty otherwise they congregate at the bottom and keep ending up in the lava
I can't help saying so.. :)
The screenshot shows that the author knows what he's doing..in contrary to some geeks out there who just assemble a few blocks together and call it a "map" or even better....a level! hehehe
O yeah ETALON....see if you understand this:
Best van al dat je niet meer zo'n dwaze zever uitkraamt want niemand hier verstaat er toch een zak van kieken!
OK So all that I can say is that I'm downing this map now, 'cause some maps have that certain.......thing u know :)
A legszebb eddig, amit láttam.
Nemzetközi sikerek rullez :))))))
Má töltöm is!
I really dig the construction of this map and the look, even tho there are several misaligned textures it's not a huge deal. The overall visual stylin's make up for it.
Bottom line: One of my current favorites.