Pit and the Pendulum
Finished: 6 April 2000
Relased: 8 April 2000
Title : Pit and the Pendulum
Filename : q3tbdm3.bsp
.zip contents : q3tbdm3.pk3
Author : KODIAK (aka Kodiak[pro] aka Balazs Torok)
Email Address : **email removed**
Author Homepage : www.thebackburner.com/~kodiak/

Description : The Pit and the Pendulum is a map designed
for one on one action. Or it can be
used as a 3 to 6 player dm arena or a
2vs2 battleground (my favourite :).
It was inspired by an E.A. Poe's novell.
The first of my maps with curves in it.
Hope you'll like it :)

Additional Credits to : Predator4 my brother for testing and ideas.
Gergely "immoral" Baross for testing.
Flex for letting me use Landor for testing.
Flex, Chei and the Clan [pro]gressive
Gino[pro] and Dru[pro] for testing .
]-[appy for his help as allways.
ZTN for his suggestion.
Paul Jaquays for the Q3Radiant Editor Manual.
E.A. Poe for that magnificent novell.
Q3workshops Tutorials.
ID software for Doom, Q1, Q2 and Q3A.

Previous Relases : tbdm1 - DeathTrap, Q2DM
tbdm2 - Maelstrom, Q2DM
tbdm3 - Iron Fortress, Q2DM
tbdm4 - Maelstrom II, Q2DM
q3tbdm1 - Airborne, Q3ADM
q3tbds1 - Dead Simple, Q3ADM

Comments : Bots bots bots... I had a lot of trouble
with them. They were too lazy to jump at
the Pendulum, so I had to put a
DO NOT ENTER brush on that place...
So they shouldn't go in there anymore.
Also they had the habbit of camping the
PIT not realising it is a teleporter...
Anyway I dont really recommend playing
this map against bots. Thats why I put
a * next to the Single Player option...
Be carefull with the Pendulum. It might
not be there where you see it on internet
games. Sould work ok for LAN I suppose.

Additional Comments : There is a small Dust Puppy hidden inside
the map... Try and find it :)


* Play Information *

Single Player : Yes* (.aas included)
Cooperative : No
Deathmatch 2-6 : Yes (1on1 recommended)
Deathmatch 8-16 : not recomended
DM start points : 8
New Sounds : No
New Graphics : No
New Music : No
CD Track : 0


* Construction *

Base : New level from scratch
Editor(s) used : Q3Radiant build 197
Build Time : Huh... It took more than 2 months...
Compile Time : 6.7 hours (on my Celeron 450Mhz)
Known Bugs : At the entrance to the Dungeon the fog
looks a bit strange on the curved surface
I couldn't do anything about it.. :(

visit : www.mportal.hu
visit : www.thebackburner.com/
visit : www.thebackburner.com/~kodiak/
For Reviews
visit : www.planetquake.com/lvl/
visit : www.planetquake.com/qic/
-Airborne www.geocities.com/...014/q3tbdm1.zip
-Dead Simple www.geocities.com/...014/q3tbds1.zip
* Legal stuff *

Authors may NOT use this level as a base to build additional

You MAY distribute this BSP (for free), provided you include this
file, with no modifications. You may distribute this file in any
electronic format (BBS, Diskette, CD, etc) as long as you include
this file intact. Unless for Profit then I MUST be contacted and
Asked permission.

Balazs Torok

Quake III Arena is a registered trademark of id Software, Inc.