It's a new favorite in the South Florida LANing community.
I find it amazing that the 25th map reviewed by ..::LvL is still in the top ten... and deservedly, as well.
Copy this to a texteditor):
type "ffa tourney"
You can add or replace maps.
File needs to be named <your name>.arena and to be saved to a folder c:/scripts; zip up folder with directory structure as <yourname>.zip; change extension to .pk3
(This is a condensed version of LvL's script, which can be found here: lvlworld.com/txt.php )
I kinda wish he would have followed through and done a .arena file so you could have selected the level from the interface.
Very very small map.
Lots of places to get caught on.
Poor weapon placement.
Get it now!
you have created just wot you set out to do.
good flowing gameplay a well executed map.
well done m8
this map is sooooooooo Fantastic. check it out!!!!!
christ shambler if you don't like q3 then why the hell would you ever d/l a map...
besides what the heck q3 RULES ASS!
-Kurupt (The Rail Whore)
It also has a great design.
Of course its very small and simpel, but hey, thats cool :))
we love you darren!!!!
all in all, a very nice map for target practice, but it doesn't provide the background for tactical gameplay.
layout better than your opponent are eliminated by the levels relative simple design. Great weapon placement too. At one end of the map, the upper half, you feel exposed in the large open rooms, while at the other end, where the rocket launcher is you have the lower ground, which you don't want. At the same time, you want the upper ground with the rocket launcher and the lower ground with the rail so the players naturally don't simply
camp at the ends shooting across the map. They need each other's weapons. Health placement also helps to keep the gameplay fast. Unpredictable play, fast and beautiful, I really like this map.
Curiously the author seems to have designed it as two seperate rooms with lots of correct, vis blocking corridors and then as a final adjustment taken out the dividing wall and killed the framerate. Surely the teleporter connects the two rooms directly already?
Nice use of curved structures and ambient sounds. Immersive
Anyway, I already have a copy of the level you advertised, and it should be up soon.
Thanks and many happy frags to all of you. If anyone didn't like me expressing my opinion on a cool map link I found then I won't return here anytime soon.
I love it!!
Any other ad's will be removed just as quick.
It's a very good map indeed!
Fun and fast
extraordinary well done mr lafrenyaire.
i hate you kenny.
Jolly nice level, well designed and laid out.
> Great 3D layout, much better than Id's piss poor tourney maps.
> Solid item and weapon balance.
> Nice architecture - the tall hallways by each SSG are great.
> Very pleasant, rich lighting.
> Some good texture choices, e.g. brick pillars.
> Symmetrical, snore.
> Slowdown when moving around the PG area, looking towards the main atrium.
> Needed a stronger, more consistent theme - texture combinations a bit vague.
> Gameplay sucks crusty goat pubes.
MY MISTAKE!! Sorry, I meant Q3A's gameplay sucks crusty goat pubes....and there's little you can do about that despite making a great map...sure it plays just fine as_Q3A_gameplay_goes.
Playability: Balanced, great flow throughout, good weapon choice for different locations. Again, right on the money!
Bots: they function well, so watch out
Overall I know it has been used before but I think this is THE best user level released thus far. I gave it a 9 because I don't think there is a 10 map but I think this is 9.5 stuff!
This one with Tig_one are small map and just for a 1vs1 or 2vs2 but they "kill" whichever tourney map of iD (and for only 15 days to make it! supposely spartime...) What the hell has iD done in 2 years ?!
Moreover the guy works for Looking Glass (!) and thinking to this talented guy using (like the other level designer at LG) the Thief2 engine makes me sad :(
PS: iD adjust the RailGun model (the black hole in the middle!) and restore the Lens Flare!