Title : Revelation
Map Filename : q3rev.bsp
Official Release Date : January 2nd, 2000
Author : Darren Lafreniere
Email Address : **email removed**
Map Type : Tournament. Deathmatch 2-6 players.
Map description : Revelation was made with 1 on 1 play in mind,
but it still plays fairly well in small dm games.
A primary goal was that the map have good inter-
connectivity, and compact to the point where you
can usually predict an average player's location
and next move. A good helping of armor shards aids
in locating your opponent, via sound cues. The
level's atmosphere is somewhat ominous (that was
the intention, at least). Any comments or
constructive criticism is more than welcome.
Thanks to : id. uberpoo, lier, & pulin, for testing and
Base : New level from scratch
Editor used : Q3Radiant
Known Bugs : None that are known.
Build Time : Roughly a week and a half, on and off a lot.
Compile machine : Athlon 600, 128M, geforce ddr (mmm).
Compile Times : BSP - 8 seconds
Full Vis - 17 seconds
Extra Light - 1079 seconds
1. Unzip q3rev.pk3 into your quake3/baseq3 directory
2. Fire up Q3A, drop to console, and type:
If you get booted after the map seems to have loaded, be sure the sv_pure
config var is set to 0.
// Copyright / Permissions
Quake III Arena is a registered trademark of id Software, Inc.
You may distribute this map FREELY via internet, provided you include this
.TXT file and leave the archive intact with no modifications. If you would
like to use this map in any other way, contact me via e-mail.
Eat snacky smores.