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Rustgrad
Rustgrad by Hipshot
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erik unregistered
#17   25 Sep 2016
nice!
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HelterSkeleton Rep. 2414
#16   27 Jun 2016
visually it is quite stunning. As a tourney map it is a little too big with a fair amount of distance between sections. As a small-medium ffa/tdm it fairs better. A lot of tunnels and tunnel fights: not sure I like this, but that's personal taste. I like the item layout and most of the individual areas
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Obsessed Rep. 344
#15   10 Nov 2015
simply GENIOUS! color scheme and details thoroughness - both are beyond praise! very atmospheric map! more I'm looking at this work, more I understand, what a poor designer I am. :D
Edited 1 minutes after the original posting.
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spirit Rep. 391
#14   11 Mar 2015
Great map, really impressive visuals here.

(It's worth noting that it only ran for me after starting Q3A with "+set com_hunkmegs 128". So if you get memory errors while loading it, add the latter to your Q3A command line / shortcut.)

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obstroc unregistered
#13   06 Mar 2015
Damn, many people with the same thing in mind. HL2 was also what I thought at a first rush through the map, which is definitely a compliment to the author. Especially when thinking about the age of the game engine. The layout and feel of the map is the most impressive thing for me and I like the excellent work on all of the details. An excellent release!
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KommissarReb (SW12) Rep. 1560
#12   06 Feb 2015
If you copied one of the screenshots for this map and showed it to a Halo 3 player, you could easily trick them into believing that Bungie released a new map for H3. Hard for me to believe that game came out 8 years ago, 'cause I remember well when that game was new :/

Its really amazing just how flexible the Quake 3 engine is.
Edited 31 seconds after the original posting.

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FragTastic Rep. 946
#11   15 Jan 2015
Amazing map Hipshot, I've spotted similar textures from your older map ''Solitude'' and well I love it. Atmosphere is amazing and the way you've combined nature and industrial together really does give that feel to it. Once again, pretty good work!
Edited 21 seconds after the original posting.
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Takkie Rep. 878
#10   14 Jan 2015
Amazing map! Even the bots seem to enjoy themselves.
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Raven Rep. 41
#9   29 Dec 2014
I am impressed as always with your work Hipshot! I love the crenellated "nature taking back its territory vibe!" Please continue to be motivated, because your work is great :)
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EmeraldTiger Rep. 1060
#8   27 Dec 2014
I immediately recognized some of the locations in this map from some screenshots posted a few years ago on Q3W, so I was very excited to be able to see the map in its full splendor. Detail is top-notch, lighting is effective and provides great color contrast, and the terrain work is to die for. (I agree with 1v4n about it looking like a HL2 map!) And as usual the gameplay is accounted for as well, with an interesting layout that offers good vertical combat and trick-jumping. Far and away Hipshot's most outstanding effort.
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Hipshot Rep. 205
#7   27 Dec 2014
Thanks you guys!
Really motivates me to make more levels!
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vortexbeast Rep. 253
#6   22 Dec 2014
Pro visual quality and a blast to play. A bit more health would be nice but that's my only (minor) quibble. Outstanding!
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CZghost Rep. 1305
#5   13 Dec 2014
I had really great feeling while playing this map. Great atmosphere, excellent job, Hipshot :)
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OXOTHuK Rep. 37
#4   11 Dec 2014
Greate map!
Nice work Hipshot.
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1v4n unregistered
#3   08 Dec 2014
The map looks honestly like a Half-Life 2 one... Very impressive, with high quality textures and everything. The main problem that I encounter is the gameplay. Bot's do not play like in traditional vanilla Quake 3. Anyway, great work Hipshot.

8.5/10

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Daser unregistered
#2   03 Dec 2014
Mmm.. luce bien lo provare
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Scummy Rep. 84
#1   02 Dec 2014
Dam Hippy... that just reminded me why i love your maps so much.
Awesome work bro.."))
Keeping this........:)
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