Bio / About
I am an industry game developer interested in community MOD's for Quake 3 and Quake 4, and an avid fan of LvL! I used to be known as Raven in the Quake 3 MOD community.
I have been working for Ubisoft Montréal since 2009 on the following projects:
Technical Director LD (Cinematics, Scripted Events & Crowdlife) Undisclosed Project (Current)
Technical Director LD (Cinematics & Scripted Events) Assassin's Creed: Unity
Assistant Technical Director LD (Cinematics & Scripted Events) Assassin's Creed IV: Black Flag.
Senior Event Scripter / Scripted Events Strike Team for Assassin's Creed 3.
Mission Designer for Assassin's Creed Revelations.
Event Scripter for Assassin’s Creed Brotherhood: The Da Vinci Disappearance.
Event Scripter for Assassin's Creed Brotherhood.
Level and Gameplay Prototype Designer/scripter for FarCry3.
I worked from 2002-2009 at Raven Software on the following projects:
Level Design (Additional Development) Singularity
Level and Gameplay Designer/modeler/and scripter for Wolfenstein.
Level and Gameplay Designer/and scripter for X-Men Origins Wolverine.
Level and Gameplay Designer/modeler/ and scripter for Quake 4.
Level and Gameplay Designer/scripter/ and modeler on Jedi Knight: Jedi Academy