Greetings MBT!
Thank you very much for the kind words, I truly appreciate that! If it wasn't for your comment on about the secret, it could probably take me up to 4 months of playing to figure out how it works 😅 This map is the rare kind of genuinely fantastic experience that I am surfing through ..::LvL for!
The stellar visuals and ingenious gameplay together are very effective in making this level outstanding! When it comes to the secret, proportionally, there must be just a very small percentage of maps with a secret hidden this well.
I am glad my feedback was helpful and hope to see another level from you in the future!
Cheers! And keep on fragging! 🤘
Wow, this secret is truly genius! 😮 Getting the BFG really requires some garesky [comes from the words "galaxy-representing skill"] moves, so after it took me a couple of tens of attempts I finally managed to go through the entire secret sequence on time: youtu.be/9oIYKar5r9o
@Alice:
Well yeah, I am sorry that the layout is not that Voodoo-friendly ;)
I used a lot of curves and func_ entities which resulted in a high performance cost. Plus there is a lot of walkable space around the outside area where you have a long range of view. I am honestly not familiar enough with the q3 engine to make this map run faster on lower systems :/
Only thing I could think of is a complete new map.
Thank you for your comment anyway. Feedback is always welcome.
MBT
Edited 5.53 minutes after the original posting.
Coincedece? =)
Unfortunately i didn't check that there is already a map with that name. It's not related to this release in any way - except for the name of course ;P
//EDIT: It is really hard to get BFG and immediately get out of that space, especially when other players visit you there :D I got BFG only twice, but as a secret, it is great! If I let the secret gone, the gameplay is brilliant. With BFG it has no issue, but even without that it is great feel. Thank you MBT, you have insipired me, and maybe I will use this secret :) Thank you again, and I give you full rank :)
Edited 42.23 minutes after the original posting.
To pick up the BFG you need to fire a grenade towards the trigger, pick up the teleporter, jump to the BFG, grab it and quickly use the teleporter before the returning door squishes you to mush.
Try to fire the grenade from the personal teleporter position, that gives you some time to focus on the jump/teleport-timing.
The BFG holds 100 ammo and respawns immediately.
And yea, it took me 6 grenades to hit the trigger >.< But that's all my lousy aiming skills :P
Here are two screens:
db.tt/nG05cqqY
db.tt/PHuIg185
Edited 1 minutes after the original posting.
@all: There is a missing texture for those who don't have mapmedia.pk3 in their Q3A/baseq3-folder. I uploaded a base_floor.zip containing only that particular texture to my dropbox so you can grab it there and put it into the mbt_dm2.pk3. That should solve the problem...
How to do it:
I'm sorry for the inconvenience. I overlooked that I had mapmedia.pk3 in my gamefolder while testplaying.
Best regards
[edit:] fixed some misstyping
Edited 14.05 minutes after the original posting.
Thanks for the comments, I'm glad you like this map.
@FragTastic: Thank you very much, that's too kind :) And thanks for the vote. You noticed bugs? Tell me please. Maybe I messed something up...
@SW12: Ow, I forgot to put a mapmedia.pk3-texture in my release, my bad :/ Thanks for the note. It's base_floor/clangdark_ow3.tga. I could load that texture to my dropbox for you if you like...
[edit]:
@FragTastic: See? I messed something up indeed
Edited 32 seconds after the original posting.
Edited 1.77 minutes after the original posting.
This might be fun to try out in SuperHeroesArena.
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