.::LvL
Q3A Database
House Of The Rising Sun (2)
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06.01.2014

Introduction:
Thank you for downloading my stuff :)

This is the second map I completed. Actually I just released this one because it's done =)

What I had in mind as I started off, was a sacred structure, somewhere in a rocky, volcanic landscape with hazardous atmosphere. Maybe near a crater, where ancient peoples payed tribute to their gods by tossing prisoners of war down the blistering lava pit. In reward the gods blessed them with supernatural strength and fatal power. Maybe near tihs crater would stand some sort of monastery. And maybe evil things would lurk behind the rocky hills, things you wouldn't dare to face without the blessing of the ancient gods...

Since I'm still learning how to build QIIImaps, this is kinda show of learning progress. I wanted to create a consistent skybox-terrain-scenery with interesting and ambitious geometry. Mainly the last part was the hitch. I put most effort in effective hint brushes, but the open layout with all that stuff going on (func_sucks) makes the FPS go somewhat low in places (especially the rocketlauncher area) with r_speeds peaks in the mid 120k's, so don't expect too much. I hope it runs at least fast enough to not annoy somebody.

The botsupport was kinda difficult this time. The too-many-faces-error occurred, so I had to build a bot-only-map and merge the files. I'm yet pretty content with the outcome. At least I managed to get them navigate the whole map and pick up every item. Alas there are few spots where the bots tend to get stuck though, so 1vs1 against a bot may become hide and seek. I wasn't able to fix this issue, sorry for that.

Hope you enjoy playing this map anyway! Feedback is most welcome!
Best regards
MBT

PS: I'm not quite sure bout the trees...

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How to install:
extract the "mbt_dm2.pk3"-file to your "Quake III Arena/baseq3/"-folder

Author:
Thomas Wiese aka "Malzbiertrinker" aka "MBT"

Mail your feedback to:
**email removed**

Other maps by author:
mbt_dm1 - Sacrificial Rite lvlworld.com/review/id:2187

Map-name:
mbt_dm2.bsp

Longname:
House Of The Rising Sun

Map-genre:
gothic-ish

Map-size:
medium

Suggested player-spawn:
3-6

Supported game-types:
ffa
team
tourney

Bots:
biker
bones
gorre
hunter

Items:
5 Health 14
25 Health 4
50 Health 1
Armor Shard 9
Haste 1
Heavy Armor 1
Mega Health 1
Personal Teleporter 1
Quad Damage 1

Weapons:
BFG 10K 1
Grenade Launcher 1
Lightning Gun 1
Plasma Gun 1
Railgun 1
Rocket Launcher 1
shotgun 1

Ammo:
Bullets 2
Cells 1
Grenades 1
Lightning 1
Rockets 1
Shells 1
Slugs 1

Secrets:
guess what xP
(...there is a BFG with 100 ammo but don't let it go any further...)

Modified textures:
mbt_baseboard09.jpg 59KB
mbt_baseboard09_c2b.jpg 70KB
mbt_baseboard09_f2.jpg 63KB
mbt_baseboard09_g3.jpg 67KB
mbt_clang_floor3bstairtop2.jpg 16KB
mbt_killblock.jpg 153KB
mbt_largeblockfloor4.jpg 33KB
mbt_largerblock3b2.jpg 388KB
mbt_largerblock3b3dim.jpg 296KB
mbt_lava.jpg 50KB
mbt_pjrock21.jpg 145KB
mbt_skull_door_a.jpg 48KB
mbt_skull_door_b.jpg 152KB
mbt_skull_door_c.jpg 47KB
mbt_skull_door_e.jpg 83KB
mbt_skullsvertgray02a.jpg 35KB
mbt_skullsvertgray02b.jpg 35KB
mbt_skullvertgrayslot02a.jpg 35KB
mbt_xstepborder5.jpg 27KB

Additional textures:
_decal.jpg 181KB
beam_d-green.jpg 11KB
beam_green.jpg 10KB
beam_orange.jpg 10KB
beam_pink.jpg 10KB
beam_yellow.jpg 10KB
blue_lightning.jpg 63KB
fireplace.jpg 79KB
light_fx1.jpg 10KB
teleporter_swirl.jpg 112KB
teleporter_tube.jpg 63KB
torch.jpg 133KB
torch_plate.jpg 21KB
tree_01.tga 257KB
tree_02.tga 257KB
tree_03.tga 257KB
window_01.tga 65KB
window_02.tga 131KB
window_03.tga 172KB
window_rfx.jpg 42KB

Additional sounds:
bang_far.wav 591KB
dintgetbitten.wav 20.01MB
lava.wav 1.18MB

Used software:
OS Win7
editing GTKRadiant 1.4
compiling CMD.exe
q3map_2.exe
bspc.exe
textures Gimp
map-packing 7zip
shaders Notepad
terrain EasyGen
skybox Terragen
sounds Audacity

Switches:
bsp -leaktest -meta -samplesize 8 -v
vis -saveprt -v
light -bounce 8 -dirtscale 3 -dirtdepth 64 -dirty -fast -fastbounce -filter -patchshadows -samples 3 -samplesize 8 -v
bspc -aasopt -reach

Compiling durations (HH:MM:SS):
bsp 00:00:13
vis 00:12:21
light 00:24:40
bspc (total) 00:01:37

botmap-bsp 00:00:03
botmap-bspc 00:01:28
merging 00:00:01
optimizing-bspc 00:00:05

Construction duration:
a few hours every now and then in my sparetime after work spread over a year

Filesizes:
mbt_dm2.map (not included) 5.45MB
mbt_dm2_b1.map (not included) 1.73MB
mbt_dm2_b1.bsp (not included) 955KB

mbt_dm2.bsp 14.00MB
mbt_dm2.aas 2.84MB
mbt_dm2.pk3 10.30MB

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Acknowledgements:
I wanna thank * my fiancee <3

* Cyber
* Joshwell
* Mand0g
* Mr. Masher
* Thr3xus
* Tig

* everyone at lvlworld.com

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Legal notes:
Copyright (c) Thomas 'Malzbiertrinker' Wiese, 2014
All rights reserved.

Quake III Arena is a registered trademark of id Software, Inc.

This level may be electronically distributed only at no charge to the recipient in its current state, must include this .txt file and may not be modified in any way.
UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE DISTRIBUTED ON CD-ROM WITHOUT PRIOR WRITTEN PERMISSION.

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If you scrolled all the way down here, your mousewheel now has just the right operating temperature for fast weapon switching...

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