Q3A Database
House Of The Rising Sun (2)
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 06.01.2014 Introduction: Thank you for downloading my stuff :) This is the second map I completed. Actually I just released this one because it's done =) What I had in mind as I started off, was a sacred structure, somewhere in a rocky, volcanic landscape with hazardous atmosphere. Maybe near a crater, where ancient peoples payed tribute to their gods by tossing prisoners of war down the blistering lava pit. In reward the gods blessed them with supernatural strength and fatal power. Maybe near tihs crater would stand some sort of monastery. And maybe evil things would lurk behind the rocky hills, things you wouldn't dare to face without the blessing of the ancient gods... Since I'm still learning how to build QIIImaps, this is kinda show of learning progress. I wanted to create a consistent skybox-terrain-scenery with interesting and ambitious geometry. Mainly the last part was the hitch. I put most effort in effective hint brushes, but the open layout with all that stuff going on (func_sucks) makes the FPS go somewhat low in places (especially the rocketlauncher area) with r_speeds peaks in the mid 120k's, so don't expect too much. I hope it runs at least fast enough to not annoy somebody. The botsupport was kinda difficult this time. The too-many-faces-error occurred, so I had to build a bot-only-map and merge the files. I'm yet pretty content with the outcome. At least I managed to get them navigate the whole map and pick up every item. Alas there are few spots where the bots tend to get stuck though, so 1vs1 against a bot may become hide and seek. I wasn't able to fix this issue, sorry for that. Hope you enjoy playing this map anyway! Feedback is most welcome! Best regards MBT PS: I'm not quite sure bout the trees... ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ How to install: extract the "mbt_dm2.pk3"-file to your "Quake III Arena/baseq3/"-folder Author: Thomas Wiese aka "Malzbiertrinker" aka "MBT" Mail your feedback to: **email removed** Other maps by author: mbt_dm1 - Sacrificial Rite lvlworld.com/review/id:2187 Map-name: mbt_dm2.bsp Longname: House Of The Rising Sun Map-genre: gothic-ish Map-size: medium Suggested player-spawn: 3-6 Supported game-types: ffa team tourney Bots: biker bones gorre hunter Items: 5 Health 14 25 Health 4 50 Health 1 Armor Shard 9 Haste 1 Heavy Armor 1 Mega Health 1 Personal Teleporter 1 Quad Damage 1 Weapons: BFG 10K 1 Grenade Launcher 1 Lightning Gun 1 Plasma Gun 1 Railgun 1 Rocket Launcher 1 shotgun 1 Ammo: Bullets 2 Cells 1 Grenades 1 Lightning 1 Rockets 1 Shells 1 Slugs 1 Secrets: guess what xP (...there is a BFG with 100 ammo but don't let it go any further...) Modified textures: mbt_baseboard09.jpg 59KB mbt_baseboard09_c2b.jpg 70KB mbt_baseboard09_f2.jpg 63KB mbt_baseboard09_g3.jpg 67KB mbt_clang_floor3bstairtop2.jpg 16KB mbt_killblock.jpg 153KB mbt_largeblockfloor4.jpg 33KB mbt_largerblock3b2.jpg 388KB mbt_largerblock3b3dim.jpg 296KB mbt_lava.jpg 50KB mbt_pjrock21.jpg 145KB mbt_skull_door_a.jpg 48KB mbt_skull_door_b.jpg 152KB mbt_skull_door_c.jpg 47KB mbt_skull_door_e.jpg 83KB mbt_skullsvertgray02a.jpg 35KB mbt_skullsvertgray02b.jpg 35KB mbt_skullvertgrayslot02a.jpg 35KB mbt_xstepborder5.jpg 27KB Additional textures: _decal.jpg 181KB beam_d-green.jpg 11KB beam_green.jpg 10KB beam_orange.jpg 10KB beam_pink.jpg 10KB beam_yellow.jpg 10KB blue_lightning.jpg 63KB fireplace.jpg 79KB light_fx1.jpg 10KB teleporter_swirl.jpg 112KB teleporter_tube.jpg 63KB torch.jpg 133KB torch_plate.jpg 21KB tree_01.tga 257KB tree_02.tga 257KB tree_03.tga 257KB window_01.tga 65KB window_02.tga 131KB window_03.tga 172KB window_rfx.jpg 42KB Additional sounds: bang_far.wav 591KB dintgetbitten.wav 20.01MB lava.wav 1.18MB Used software: OS Win7 editing GTKRadiant 1.4 compiling CMD.exe q3map_2.exe bspc.exe textures Gimp map-packing 7zip shaders Notepad terrain EasyGen skybox Terragen sounds Audacity Switches: bsp -leaktest -meta -samplesize 8 -v vis -saveprt -v light -bounce 8 -dirtscale 3 -dirtdepth 64 -dirty -fast -fastbounce -filter -patchshadows -samples 3 -samplesize 8 -v bspc -aasopt -reach Compiling durations (HH:MM:SS): bsp 00:00:13 vis 00:12:21 light 00:24:40 bspc (total) 00:01:37 botmap-bsp 00:00:03 botmap-bspc 00:01:28 merging 00:00:01 optimizing-bspc 00:00:05 Construction duration: a few hours every now and then in my sparetime after work spread over a year Filesizes: mbt_dm2.map (not included) 5.45MB mbt_dm2_b1.map (not included) 1.73MB mbt_dm2_b1.bsp (not included) 955KB mbt_dm2.bsp 14.00MB mbt_dm2.aas 2.84MB mbt_dm2.pk3 10.30MB ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Acknowledgements: I wanna thank * my fiancee <3 * Cyber * Joshwell * Mand0g * Mr. Masher * Thr3xus * Tig * everyone at lvlworld.com ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Legal notes: Copyright (c) Thomas 'Malzbiertrinker' Wiese, 2014 All rights reserved. Quake III Arena is a registered trademark of id Software, Inc. This level may be electronically distributed only at no charge to the recipient in its current state, must include this .txt file and may not be modified in any way. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE DISTRIBUTED ON CD-ROM WITHOUT PRIOR WRITTEN PERMISSION. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ If you scrolled all the way down here, your mousewheel now has just the right operating temperature for fast weapon switching...
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