Q3A Database
Eigelstein Pain
Release date: 2002
Quake3Arena DM level.

Title: Eigelstein Pain
File: eigelstein.pk3
Author: Jörg Anslik (Ryzzdorf)
Email address: **email removed**
URL: lvlworld.com
Description: Small deathmatch/tourney map, good for up to 6 people.

Play information

Tourney: 1on1 and 2on2
Deathmatch: Small DM (up to 6 ppl)
Team deathmatch: no
CTF: no
Bot File (aas): yes
other: no
new sounds: no
new graphics: yes
new music: no

How to play: Place eigelstein.pk3 in your /baseq3/ folder
start quake3
hit ~
type \map eigelstein
type \addbot <botname> <skill>

hit ~ (to clear the console)

OR select eigelstein from the skrimish menu

I built this map (my first map) somewhere back in 2002, mainly to get used to the
Radiant editor and see how to use it to build a small DM map with good gameflow.

It's a simple "box"-style arena, and yes, I know the design isn't THAT great...but I think
the gameplay IS. It's 2014 now, and me and some of my friends are still playing it
(amongst other maps...) on my own private dedicated Q3A server. I think that's at
least a proof of quality! :-)

And because I'm getting old (hitting 50), I tend to forget things, and that's the reason
why it took almost 12 years for me to submit it to lvlworld.

And for those wondering about the map name: Eigelstein is a downtown quarter in
Cologne, Germany, where I lived before I moved to Pluto.

There are no hidden rooms or secrets within the arena, and once you grab one of
RLs, I think you'll know how to get the BFG. Bots play well, although they don't go
for the powerups, unless you have them and get fragged, so they can pick them
up easily.

Note: there's a warning about a missing "eigelstein.wav" music file, which I removed
from the pk3 file to decrease the download size. It doesn't affect the gameplay, though,
and you can add a "music" folder to your baseq3 folder and copy a WAV soundfile
named "eigelstein.wav" into it, if you just cannot frag without your favorite tune.

Have fun!


base: none
editor: Q3Radiant 181 by Id Software
other progs: Photoshop
know bugs: none known
build time: Dunno...a few weeks, I guess.

Thanks to ...

Ede, Tom, Love dog and k.none for still playing Q3A with me...

...and to Caffé Fausto and Victory Motorcycles for supplies. :-)
Distribution / Copyright / Permissions

Copyright (c) 2002 Jörg Anslik (Ryzzdorf), auberon at web dot de
All rights reserved.

Quake III Arena is a registered trademark of id Software, Inc.

This level may be electronically distributed only at NO
CHARGE to the recipient in its current state, MUST include
this .txt file, and may NOT be modified IN ANY WAY.


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