A download link for the patch has been added to the review or you can grab it from here:
lvlworld.com/level...ch-xccc_dm4.zip
... so renaming all his PK3 names to something like 0xccc (0 = zero) will load his shaders first and then his shaders will be overwritten by default map shaders that come later in the other maps. That solves the issues, because quake 3 seems to be loading shaders from files based on abc order.
It is not a standard normalmapping usage (as seen in Doom 3), but something different. Quake 3 (by default) can not do bumpmaps. My understanding is q3map2 creates the shadows (or bumpmap effect) on the lightmap during the compile using a normalmap texture. The normalmap texture is not included in the download as it is not need for Q3, because the shadow info is burned into the lightmap layer.
Hope that makes some sense.
My main gripe with the map are the invisible walls that are both confusing and inconsistent. They are mainly used to block players from falling into redundant and oddly placed lava. There is one by a cracked wall at the border of an arched stairway that unnaturally forces the player movement, but let projectiles pass through. Yet elsewhere, there is rather pointless hole overlooking a lava pit with Visor statue, where the invisible wall does block the projectiles and may cause player deaths due to splash damage. Another invisible barriers are used around the pillars by the RL and limit player maneuvers. Finally, on the balcony that hangs above a real crater and serves no purpose besides having a spawn point, you can fall down into the molten pool and witness a missing texture on the lower side of the platform.
2v2 TDM is tense and atmospheric while FFA matches can result in festival of parkour and bombardment. It is possible to enjoy this map in duel if you're into slower tactical play. Close combat is in balance with ranged encounters despite the generous map size (it might also work well as clan arena environment). Bots are adept at navigating the level and using cover, yet tend to flock a bit around the RA.
I'm even going to download the Reason demo just cuz this map got me convinced to do so. :-)
Edited: 21 Jul 2011 AEST
otherwise, nice review and thx :>
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