I never implied Doom was a bad game. I was trying to say that Overkill didn't have a lot of 3D action and that it felt more like a Doom map because of the lack of vertical element. Obviously Doom didn't have the technology back then to have true 3D environments, and I was never criticizing the game. Doom did very well with what it had to keep things extremely fun and is with no doubt a great game - the reason I made the comparison is that because Quake 3 has more capabilities, it would be of benefit to add more vertical action to the map. What works well in one game doesn't always work well in another.
Edited: 02 Jun 2012 AESTReaction ~ Reply ~ Report