He did make another map called "loony bin". You may have seen that one too. It really is no talent at its worst.
Edited 2145.68 days after the original posting.
artextures/sfx/bouncepad01block18b
textures/original_q3ts/tilefloor7
textures/original_q3ts/bounce_dirt
textures/original_q3ts/killblock
textures/common/caulk
textures/original_q3ts/metaltechfloor01final noshader
textures/original_q3ts/largerblock3b3x128_pent
textures/original_q3ts/metalbridge06
textures/skies/toxicskytim_blue
textures/original_q3ts/killtrim
textures/original_q3ts/detail
textures/original_q3ts/blocks11d
textures/original_q3ts/killblock_i
textures/original_q3ts/smblk3b3dim_wall
textures/original_q3ts/manhole
textures/original_q3ts/tilefloor7_ow
textures/liquids/clear_ripple1
textures/common/hint
textures/common/clip
textures/original_q3ts/blocks11b
textures/original_q3ts/killblock_j2
textures/original_q3ts/x1blocks
models/mapobjects/teleporter/energy
models/mapobjects/teleporter/teleporter
models/mapobjects/teleporter/teleporter_edge
models/mapobjects/teleporter/pad
models/mapobjects/teleporter/transparency
models/mapobjects/teleporter/widget
models/mapobjects/skel/skel
models/mapobjects/Skull/skull
models/mapobjects/storch/storch
textures/sfx/flame1side
models/mapobjects/skelcage/skelcage
models/mapobjects/skelcage/skel
models/mapobjects/skeletons/skeleton
models/mapobjects/skeletons/front
models/mapobjects/skeletons/side
models/mapobjects/egypt/skull
textures/sfx/portal_sfx
textures/common/trigger
i've highlighted the textures we've in common; I don't know WTF he've quake 3 textures (texture/shader names exists but win users don't have the directory with that "original_q3ts/" fkng name O.o) in a sub folder for some ways and he've even textures that if the directory matches the name won't match like "textures/sfx/flame1side"
There are 3 possibilities: the first you're computer, even if it's a Mac, it's possessed.
The second: .lvl world should make a MAC section xD
The Third: you made those textures cause a lot of 'em does not exists in Q3A :)
Where are the textures? Should we come over to your place to see them and play the map?
There MAY be a chance but not really anytime soon. Ive moved on to something simpler. Like mapping on Doom.
ANYWAY this map could have come with its textures.
To be sure you don't have missing textures I'd recommend to have a 2nd clean Quake 3 Arena installation (no custom pk3s, mapmedia.pk3 and no content in baseq3/* subdirectories) somewhere. You could also use q3min.org/ for that. Before release, drop your pk3 in there and fire up the map. Open the console and look for error messages, it will report a line for every texture that is missing. You could also use tools like mapcker (quakewiki.net/archives/equim/) that automatically grab the required textures and put them in the pk3.
Happy mapping.
Don't get me wrong: there's absolutely nothing wrong with being a beginner, not even with making crappy maps. People are free to make 1000s of bad maps, fine with me. But why upload them here?
0/10. Again.
Gooball, once again - before releasing a map, run it in a fresh installation of Q3 without any other add-on content. If it displays all the textures, then you're good to go.
The map itself is a slight improvement over Place of Odd, but that's not much of a benchmark to set. Those pointy things can get you stuck, the weapon placement is bad (not quite as bad as Place of Odd, but still bad), there's weird clipping around the center of the arena by the teleporter destination, and once again you've whored the BFG ammo which is really unnecessary. Other than that, it does seem that you've improved a bit as far as your general level design skills go. 3/10 for effort
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