Edit: Actually there is one small issue in my opinion - read me file :). There's nowhere told that there are actually 2 ways to finish the map, and that player should run it via 'skirmish' menu (at first I've run it like always via console, and there was no bot). I think Read me should be fixed, so player will see and experience all that is possible to.
Edited: 22 Dec 2010 AEST
No screenshots were ever taken at 640x480, there has always been some resizing (smallest would have have been 1024x768), however the large the original the better the final 640x480 shot.
NOTE: The originals for the panorama are taken at 640x480, however each panorama is made from 120 screenshots and only the middle 20 pixels are used, but I'm thinking about a different method for these :]
I pretty sure all maps added this year had the original screenshots taken at 1600x1200 then re-size the 640x480 - the results IMHO look best processed this way.
I loved the two ways to make to the end, too. Although the first time I played the map, I loaded it through the console, so I made it to the end and left and thought, "where's that damn Guardian bot?" until I realised I needed to load the map via the Skirmish menu.
I didn't go around hunting for bugs like Morbus did :P but I did find some weird visual effect through a hole on the ceiling inside a room where there's a switch to activate. And on a few spots, the fps drop really bad, like from 60/80 to 15, at least on my 7 years-old computer with a Geforce 4.
The only other draw-back for me was the doors sound at the beginning and the end, those two parts with a short suspense music would have been great.
This is a great release, D-Meat. I guess with some more time for beta testing and work on the concept, it would have been awesome (and it will be if you plan to work some more on it and release an "improved version"). Thank you very much for your hard work.
Edited: 15 Dec 2010 AEST
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