//updated:
www.q3sg.tk
Edited 278.29 days after the original posting.
I recommend to use GtkRadiant 1.5.0 with Q3map2_fs_20g compiler also available to download at my home site:
www.q3sg.tk/files.php
Edited 410.31 days after the original posting.
Somebody ought to make a map just for the Hunt mod, making it ideal for monsters to ambush you or artefacts to be placed on pedestals or something to make them look special. Just thought I would give you some mapping ideas, since I am very inexperienced.
Tools used:
Editor: GtkRadiant 1.5.0
Compiler: Q3map2 fs_20g
Presentation made on E+ mod: www.excessiveplus.net, where stargates doesnt sounds like the doors :P
Have fun watching: www.youtube.com/watch
Thanks
lol
If Quake 3 crashes while loading you may have to add '+set com_hunkmegs 256' to your Quake 3 Shortcut (RMB => Properties). See readme of this map.
EDIT: And stop spamming this place please. One question for help is enough, no need to post 4.
Edited: 12 Oct 2010 AEST
lol
lol
For example, I couldnt manage to finish/optimize map for the bots support.
I also annouced that I will finish this map in a near future, well tbh i hadnt much time and efforts to finish it up, I wanted to optimize it for bots support but I couldnt, I wanted to make 2 another new map versions from this huge map, split into 2 maps for regular gametypes, tdm, ffa, ca, tag and 1v1.
My main goal was to make whole SG mappack for Q3, maps would need to be as simple as they can, to get stable fps, bots support and most important provide great gameplay, I also wanted to make some tutorial movie how to play on such map, but never did.
Anyway maybe in the future i will made an re-make of that map, rescale it, fix bugs and optimize for the bots, it should be playable for smaller amount of players.
Btw while making this map I was learning some new things with the compilers, I wanted to optimize map for the best FPS performance, that was my goal too.
I hope that some peoples will find some fun on my map, HF :P
Loading...
Search for a map.
Results will appear here.