.::LvL
Q3A Database
The Longest yard remixed
The Longest yard remixed by Marcin S. & Sebastian G.
Comments
Add a comment
avatar
**Preview only**
Be sure to submit your comment
Submit
Preview
Cancel
Submitting comment...
Scorpion Tank unregistered
#8   21 May 2012
this remix is pretty shitty. i suggest playing 17instamix, that is one of the best dm17 remixes
Agree (0) or Disagree (0)
avatar
FragTastic Rep. 946
#7   29 Feb 2012
You just added an extra platform above quad damage with missing textures and adding an extra teleporter saying it's a remix. A map remake/remix is when you completely changce the map by adding some new textures, platforms, rooms etc.. Take a look at this map and then you will know what a remix is http://lvlworld.com/...=All&p=review
Agree (0) or Disagree (0)
avatar
KommissarReb (SW12) Rep. 1540
#6   13 Jun 2011
My only complaints are that the lava did too much damage, and the regeneration at the end should be a BFG. Maybe the author should have another version of this map that is like that. Also I no longer have the missing texture problem.

Edited: 26 Jun 2011 AEST

Agree (0) or Disagree (0)
TwilightPrince123 unregistered
#5   09 Jan 2011
Putting a hidden teleporter in front of a Mega health.

Now thats just plain MEAN.

Agree (0) or Disagree (0)
IMP unregistered
#4   09 Jan 2011
Map is actually good with the Hunt Mod. It plays almost like a mission in the new areas
Agree (0) or Disagree (0)
avatar
themuffinator Rep. 487
#3   18 Nov 2010
Brian wtf are you even on about?
Agree (0) or Disagree (0)
avatar
GuitarMan Rep. 302
#2   11 Oct 2010
A cool map? an 8/10? wtf?!?

There's something very wrong with this map, even some bots just stay where they spawn and don't move until they see you. Lighting looks bad, and there's no indication at first on how to get to the upper platforms if you don't even think of looking down to find that launch pad. Even the in-game map screenshot is just plain wrong.
Edited: 11 Oct 2010 AEST

Agree (0) or Disagree (0)
avatar
spirit Rep. 371
#1   11 Oct 2010
I've downloaded it from the queue and played it. I gotta say I don't agree with ZsDead on this one. The isolation of the so called 'secret room' from the rest of the map and the removal of the JPs in the center of the map (and to the RG area!) make this one very linear and predictable. A very weak release here imo.
Agree (0) or Disagree (0)
Context menu

For options and more

OK, Got it