Edited: 04 Mar 2010 AEST
Wait... you mean, "darkness"? ; )
Edited: 01 Mar 2010 AEST
It's ugly, nasty, cheap and it's a box. Poking your eyes out and wandering around walmart will give you the same experience as this map does.
"Bloodsky is a metal map that is composed of very many complex structures all in one large room.
are strewn everywhere and gameplay in regular deathmatch mode is only mediocre. Really the way
to play this map is
in instagib. Usually in quake the best strategy is to get right into the action quickly and
ferociously. This map
changes that up; it is not for you if you only like fast paced games. Here the gameplay is
about sneaking around
between various hideouts and campspots and seeing if you can find your oponent before he finds
The reviewer said nothing more than what the author said, "mediocre at best" if playing in the normal style. In other words DONT PLAY THIS AS YOU WOULD NORMAL DEATHMATCH. Play it in instagib, and play it using stealth tactics. Then you'll see its value.
Ever possible hiding place / lookout in Bloodsky has multiple other lookouts and hiding places which oversee it. Moving throughout such a complex array of passageways is surprising efficient, and it is relatively easy to move from anywhere, to anywhere, and to do so without being seen. All of this proves that the author spend a good deal of time planning, and testing his map, and tweaking it so that game play was exactly as he intended.
When you find yourself turning up your volume so you can listen to the hum of your opponents rail-gun as he approaches, selecting a model which blends in nicely with the textures, and a renaming your self to " . " so that when you opponent accidentally passes his crosshair over you, there is a chance he will not notice, is when you know that author has succeeded in creating more than simply a fun map, he has created a new mod.
Yes, this map does need to played in instagib. The reviewer says that a map which encourages this style of "camping play" is not a good idea, If there could only be one Q3A in the world I would agree with him.
It's safe to say that about 9 of my 10 most intense gaming experiences happened playing NSW right here in Bloodsky. Sure, it doesn't look spectacular, and the lighting is barely sufficient; but if you give this map a try in the way the author asks you to you may find that darkness is your best friend.
After reading, I can tell that the reviewer clearly read the readme, so I can't really understand why this happened. You wouldn't review a CPMA map in regular Q3 would you?