Black Belvedere
Screenshot for Black Belvedere by Kell
Added: 15 Jul, 2005   More than 10 years old
Promo Shot
#24
0+0  -0
11 Apr 2018
unknown
Not registered
Thanks @shrinker, mpterra1 has the layout of the map I was searching, althought the one I came up with was identical (if not same) with another name lol
#23
0+0  -0
11 Apr 2018
unknown
Not registered
This looks like a remake of an old map. I'm trying to find it for nostalgia. I found it on few servers months ago but forgot the name. Any one remembers which one I mean? One that also had a brigdge with water.
#22
0+0  -0
31 Oct 2017
Tux Runner
Not registered
i Nicknamed this gourgeous map as "North Korea Vs South Korea dmz border",i dont know but this is reminds me sorta of a asian country border,that Gazebo,that Trees,i dont know...i like more open field maps,as a battlefields,i hope you make a kind of Battlefied 1 terrain map some day..thanks
#21
0+0  -0
30 Apr 2015
GorfGorf
Rep: 210
Well done architecture.
#20
1+1  -0
13 Jun 2011
I crave terrain maps, and I liked this map some-but was still considerably small for me.
#19
0+0  -0
04 Apr 2011
shrinker
Not registered
this is a remake of mpterra1. i still prefer overdose, is better. 7 points from me
#18
1+1  -0
31 Mar 2011
EmeraldTigerEmeraldTiger
Rep: 1010
A good terrain map, probably the cleanest one of the bunch in terms of brush / terrain geometry. The ancient greek feel of the map is a nice change from the usual gothic / tech themes and it goes well with the neutral-colored environment. I have to commend the time it took to construct a map of this type, although compiling times must`ve been fast due to the terrain being detail brush I can only imagine the painstaking work of getting the terrain to look just right. Thumbs up for this creation, it is a shame Kell hasn`t released any more maps in such a long while, but who knows... :-)
#17
0+0  -0
04 Nov 2010
RedOneRedOne
Rep: 30
I, ve never seen something like this on Quake 3. Vwery interesting greek style, and interesting use of terrain. We of the Lvl community are getting bored from futuristic/gothic/space maps, arent we? Also the gameplay is very interesting. Its simple and fun. My fav weapons where the RL and the PG, what dont happens in other maps. I give this a 10/10 (only Crescent got another 10/10 from me).
#16
0+0  -0
29 Mar 2010
Anonymous
Not registered
Great map. Very well done, nice design and enjoyable gameplay. One of the best custom TA maps, well worth to download!
9/10
#15
0+0  -0
07 Jul 2008
jknojkno
Rep: 10
I like the map.I usually don't play as Scout unless necessary. But this is one of the best maps to play as Scout: speed and agility are the words of the day. NEAT!
#14
0+0  -0
02 Aug 2006
v1l3v1l3
Rep: 611
My bots go for the flag...and fight. Sounds strange man...hmm
#13
0+0  -0
02 Aug 2006
IK-NINIK-NIN
Rep: 0
wtf. bots just stood around?
#12
0+0  -0
08 Aug 2005
ShadowZombie
Not registered
This map has its minor flaws. Bounce pads needed some more tweaking. More testing would have sovled this issue. Items were over done a bit with having (2 MH's) in the neutral area. Domination was a given with this aspect. But the layout and construction was spot on great. Nice texturing and awsome job with the terrain. This is a real nice ctf. Taken out the flaws and I would load this back up and have a few more rounds to boot.
#11
-3+0  -3
24 Jul 2005
DevilDriverDevilDriver
Rep: -100
Tig: Thank you for stating the obvious.
#10
0+0  -0
23 Jul 2005
MetalicoMetalico
Rep: 1
This would be great for a large number of players. I didnt see any problems with bots.
Like Tig said bots are bit easy on hardcore.
Good job.
#9
0+0  -0
22 Jul 2005
TigTig
Rep: 653
DevilDriver: All I can say is the bots (on the two highest settings at least) work fine for me in CTF mode, but they are a bit easy.
If they are just hanging around for you, then its a problem at your end.
#8 has a low score. Show it?
#7
0+0  -0
22 Jul 2005
TigTig
Rep: 653
DevilDriver: The screenshot shows that you are playing in default DM mode. Try playing in CTF, Team Arena or TeamDM.
#6
-1+0  -1
20 Jul 2005
DevilDriverDevilDriver
Rep: -100
#5
-1+0  -1
20 Jul 2005
DevilDriverDevilDriver
Rep: -100
I downloaded your map and I'm a member on LVL so why the f*@k would I be bullshitting?
#4
1+1  -0
20 Jul 2005
Kell
Not registered
DevilDriver:
Bullshit. I just played the map again; the bots do fine on all skill levels. Go troll somewhere else.
#3
-2+0  -2
19 Jul 2005
DevilDriverDevilDriver
Rep: -100
what the fuck? bots just stand around. since they won't do anything, it's going right into my recycle bin.
#2
0+0  -0
17 Jul 2005
Kell
Not registered
Bazil:
I used Gensurf to create the terrain and followed Paul Jaquay's TA terrain tutorial to create the metashader and alphamap. It's standard TA terrain, rather than the more recent and complex dotproduct stuff used for e.g. sock's Pyramid Of The Magician.
The textures were made in PSP7 and the skybox was made with Terragen.
The tree branches were made by scanning some Genuine Scottish Heather™ ;)
#1
0+0  -0
17 Jul 2005
Bazil
Not registered
hey Kell this map is not only badass looking but it so much fun to play ctf in I love it! You care to leave a comment telling me what you used to make this?!

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