Personally, I would have preferred less stairs and "corridors" and more areas to actually combat in. The stairs are large enough when you run them solo, but once you start to fight the bots they actually get quite "narrow" - and since the stairs are a large part of the map, this happens *all* the time.
Still, a very nice map, that you should at least look at for geometry-related inspiration.
Obviously it doesn't compare to H2SO4, but not many things do =P
Six Sided Figure seems to be a bit of a love or hate map - People can appreciate the effort I put in making sure there were no glitches. (You wouldn't believe how much trouble I had getting those light textures algined...)
As far as gameplay goes though, some people love it (dolo at dteam kept sending me messages on ICQ raving about how much he loved it), whereas other people seem to think the gameplay is atrocious (like that guy revok down there... I just wish he'd qualified his comment... but the is LvL, so what should I expect?)
Anyway, to each his own. The map is out there for people to enjoy, or not.
I really don't know why the comments aren't too goo though. :)
I'm somewhat disappointed with the review and comments, but that was somewhat expected. I created this one as an exercise in detail and construction, whereas H2SO4 was made specifically for people to drool over - even though it was very average gameplay wise.
Personally, I really like the gameplay in this map - there's alot of different styles available, and the action shifts around the map alot.
Thanks for the comments all, but you'll excuse me if I think you're wrong =]
..good vis-ed map, considering a lot of brushes ..
..but i didn't like much the lightning, i prefer more shadowing, for contrast.
i give 8/10 but i intended 7.5/10
Good work krash!