but thanx anyway
Hey who took my quad?
therefor i can only see it being any good with some sort of q1mod for q3
the weapons are just too unbalanced for dm3 on q3
go my spelling!
Thankyou Obi-Wan.
To everybody playing this map and then deciding it sucks and then remembers that they used to hate Q1, WTF??? Do you always download stuff you KNOW you're gonna hate?? I don't know. Anyway...
First: Timothy, stop bitching about every single map.
Second: all conversions of older maps are more or less useless because of all the different versions that can be done. Until someone like Id themselves releases conversions for their Q1 DM maps, there will be too many people using winbspc to make their own version. For all those who don't like dm3, I'm sorry to say you're missing out on the best teamplay map ever made.
They changed the 100h's into regular h's. That's bad.
They put a railgun in it. The great thing about dm3 in q1 was that it made the game more of a strategical/teamplay oriented game, rather than a roving pack/free for all style chaotic game. By adding a railgun, it just makes it more chaotic and less teamplay based. They also added a yellow armor near the quad, which I really don't understand. And they put a regeneration in place of the pent...they could have at least put a battle suit there! One of the great things about the pent was that you could rocket jump all over the place to chase your enemies more effectively.
It'd be cool if you could somehow link the armors to giving the player the extra armor required to make the armor count the same as in q1. Some target_give function can probably do that.
I give it a 3...it'd be much higher if it were an original map, but this map simply isn't as good as the original.
I never played DM back in the Q1 days, mainly because my connection sucked and/or my 3 other roommates would have been pissed for me tying up the phone line back in college- so I can't really say this map is very nostalgic. Q1 had some nice maps, but I don't think they work well with Q3. We've come a long way as far as technology as well as the artistry of map-making goes, and what was in the past is often best left in the past.
I was never very fond of the base theme of Q1 either, even though I did enjoy some of the ExM1 maps in singleplayer. Tight spaces don't work very well for Q3, but I guess this would be a killer gauntlet map, see who can rack up the most humiliations (if the scoring system actually kept track of such things).
One thing that could improve this map is the ambiant base sounds from the originals- seemed a bit dead and quiet in there...
FWIW making a well timed glrg jump to the upper window in the mega health room can take you all the way to the roof above and from there you can snipe inside the map - doh!
PS: Yes Leia, I know you're not a commitee !!!
i still don't like the map though, but that's just taste.
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