There was a really cool mod called Powerball made for OA. It includes the source code, someone with programming experience might be able to port it for use in Q3. It has things like rocket propelled grenades, a gravity mine launcher that warps gravity around it, a telefrag gun replacing the railgun, which immediately teleports you to where the player you just shot is, and kills them, and all kinds of other cool stuff. The original description can be viewed from the link below, and I have a copy of the files if anyone is interested.
web.archive.org/we....com/powerball/
greetings...
in case the above link results in a page not found error when clicking on the associated file download (it did for me), here's one that may work instead >>>
openarena11.wordpr...mods/powerball/ gl - cheers.
...ric...
@All : The code for the mods section is going well and the first stage may be up soon.
The problem now is only a single review has been submitted. I'm thinking of putting up a place holder review which is more like a request to submit a review.
If anyone does wish to submit a review for a mod, please do. At least one screenshot at 1920x1080 (but more are welcome) would be awesome. I will mark it up as reviewed if you do submit one.
The recently requested mods that are not currently listed will be added once the code is done.
This weekend! I promise! I'm overwhelmed with work and distract myself playing rather than reviewing. But will do so this weekend.
Just a thought @Tig, but if you don't have one for mods, a compatibility tag for OpenArena might be good. That is what we play, and we have played some of these mods, but some required me to make changes to work in OA, some worked just fine as well. It would be nice to see at a glance if it works fully, partially, or not at all in OA vs. Q3.
Edited 51 seconds after the original posting.
I went through my old FNFF folder and found a few you may not have:
Weapons of Fury
Coliseum 2
Kill the King
Q3 Freeze
Q3 Pong Arena
XTreme Arena
I have Head Hunters 256 which may have been the precursor to HH3 (?)
The Mods and Games code and pages have been updated -
lvlworld.com/mods - This is only
Stage 1 for the code. Clearly a comments page, search option and more integration with the main site is required.
Please feel more than welcome to write a review and send it in for any listing that missing a review. Screenshots (1920x1080) would be awesome too!
Please report bugs and issues. I will get to adding the recently requested mods soon.
Great stuff! Thanks for that! Will send some more reviews in the future (probably for Tanks and Rogues, Gridiron, Jailbreak, High-Resolution textures, HQQ, and Alliance CTF).
In terms of design of reviews' page, I would suggest some different layout to the map's one, to make it clear it's a mod. I'm not very creative, but maybe just having the review at the left and image at the right? Or maybe image at center and review at bottom? Also, wouldn't you want to add votes and comments to the mods?
You could change the background of the page to purple to differentiate that it is a mod. :-)
On a side note, there seems to be no way to add comments to a mod on the mod page when you look at one, like there is for maps. I think it might be a good idea to allow it, to allow feedback and additional thoughts, other than an initial review, from members. For example, on the Akimbo mod, it is mentioned that only one weapon is seen at a time from the opponent's perspective, and it is stated it is a visual bug. I think that may not be the case. We play this mod with our family, and I think it is by design. Besides, it adds a great element of surprise to the game, as the left hand is the one that is shown to others. I have it select the hand with the scroll wheel down, and the weapon selection with mouse wheel up, makes it easy to set whatever weapon wherever you want it. That way, you can have a machine gun in your left hand, for example, and a railgun in your right hand. When someone sees you, they will only think you have the machine gun, and then you can secretly rail them in the face! Tons of fun.
Also, the individual page only allow sorting, and this may come later, but a rating sort would also be a nice feature on the mods pages too, in my opinion.
Edited 7.33 minutes after the original posting.
Another really fun one to play is Bazooka Quake 3 mod, which changes all weapons except the machine gun and gauntlet into a rocket variety/ There is one that follows your cursor, concussion missiles, and all kinds of other fun ones. It can be found at
www.mirrorservice....3-2_X-FINAL.zip
Another awesome mod we played with our family the other day is called No Items Quake 3 (NIQ3). It can be found at
www.quakewiki.net/archives/niq3/The basic premise has some similarities to Elimination mode in OA that removes all the weapons from the arena. However, it doesn't stop there. It gives everyone the same weapon (not including TA weapons), all of which are configurable, and changes them every 30 seconds. It can also give random (the same or different to each player) powerups, modify map mechanics, like gravity, or making projectiles bounce around. Since there is no health or ammo, it automatically regenerates them when you stop firing. All of these things and more are configurable, and has a built-in game help system. One second, you might be playing with the gauntlet, the next second, everyone has a railgun, or BFG. It is an awesome mod, and was made for Quake 3, but seemed to work perfectly in OpenArena.
Be sure to submit reviews for your favorite mods, as there are a lot listed here:
lvlworld.com/mods If you click on most of them you'll see they don't have a very thorough description yet. If you click on a mod that isn't reviewed yet, you can click on the "submit one" hyperlink so you can review a mod the way you normally would review a map.
I see there are already some amazing mods listed here. Great stuff!
I just set up a 'new' slugs and rockets site. It is simple but hopefully effective enough.
You can visit it here:
slugrock.tumblr.comFrom there you can download the SlugRock mod for ioquake3. There is also a vq3 version but that one is really basic (q3 slugrock).
Edited 22.71 hours after the original posting.
I forgot all about SlugRock! Definitely worth a bash!
I just got slugrock up and running again on my laptop. I intend to write a more extensive description of the mod with some media to support it in the weeks to come.
@Tig, now we have maps and mods sections here on LvL, are you also thinking about a models and skins section?
@Takkie : Slugs and Rockets has been added with place-holder content.
@All (including Takkie) Please feel more than welcome to submit more details or screenshots.
The mod section was designed to be very flexible. Expanding to models could be done by simply adding a "model" tag or keyword.
The biggest issue is lack of content for the existing content. What I would really like is submissions to come with a review at least. I'm happy to do screenshots if required or if that is what is stopping people from submitting content.
The placeholder for SlugRock made me laugh out loud. I'm pretty sure I come up with something less repetitive ;)
The Netherlands are going in a lockdown so i expect to have the time to create something.
@Tig
I just created some simple content, including a banner and 4 screenshots for SlugRock.
You can get them from my OneDrive here:
1drv.ms/u/s!ArnrOx...j_igs86sSXU0t2tIt is in the media folder ;)
If the banner needs some adjustments (size wise) let me know. Cheers
Edited 46 seconds after the original posting.
@Takkie : Media for Slugs and Rockets has been updated. You may need to do CTRL+SHIFT+R to force a refresh for the cached content.
Not sure how practical this is, but what about adding a section to the maps search screen based on attributes, with individual mods maps are designed for? Rocket Arena, Freezetag, Painkeep Arena, etc.?
Yep, I just didn't think about looking under gametypes, as the mod section is not called gametypes section. When I think of gametypes, I think of CTF, Overload, FFA, etc.
Worth creditting EmeraldTiger on some fantastic work reviewing quite a few mods already!
Worth creditting EmeraldTiger on some fantastic work reviewing quite a few mods already!
Amazing stuff! I'm to submit some reviews too but have been facing problems with running mods under ioq3 or q3e (on linux at least). Some mods only have windows executables or seem to require the original q3. When have some more time will invest on this!
Edited 23.61 hours after the original posting.Edited 23.62 hours after the original posting.
There was a King of the Hill mod where the King appeared as Elvis, it was good fun! No idea where to find a link for it but it's worth adding!
@raspatan: I've come across some minor incompatibilities in Windows too, but they aren't too common. One example is Q3 Fortress crashing when toggling fullscreen in-game.
- Half Dead
- Ultra Freeze Tag
- Jailbreak
- Knockout
- Catch the Chicken
- Hellfire Arena
- Eternal Arena
- ..::LvL 20 Years (I know it's rather a map pack, but I think from some point of view it can be considered as a mod as well)
- Cork Screw
- Alliance
And of course, as for
total conversions, it is
Open Arena,
World of Padman and
Open Arena Mega Mod for me.
Edited 1.18 hours after the original posting.
@mazterxxx : I immediately thought; there is already the Flight Powerup in Q3 - why would you want a Jetpack. Then I started to think about it a bit more. I kind of like the idea of an aerial combat mod where you spend the entire time in the air and in a kind of dogfight battle. You could have an altitude gauge that could limit you to a certain height.
Making the environment interesting would be the hard part. Maybe clouds and buildings could be used to make the environment interesting.
Maybe you could have a game mode where one player could not die and needs to get from one side of the map to other, then the sides are swapped. The player that makes it the furthest wins. I guess there could be other game mechanics too.
Anyway, it was nice to think about a possible mod over lunch, thanks!
As to any existing mod with a Jetpack, there is none that I'm aware of.