Best Quake III mods of all time
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richoi Rep. 90
#31   04 Aug 2020
the hellfire mod (v1.2) can be found here:
www.gamefront.com/...ellfire-arena-2
also, more mods (794) for q3 to check out here:
www.gamefront.com/...8-modifications
along with a few other q3 file categories there that may be of interest.

cheers...
Edited 1.92 minutes after the original posting.

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raspatan Rep. 4660
#32   06 Aug 2020
There are two mods I want to suggest, which are the ones I use all the time now.

  1. Spiterbot (www.fileplanet.com...erBot-0-52-Full: we all know that bots are very dumb. They don't play like "pro" players (no timing of items, no prediction of behaviour, no rocketjumps, no strafing, etc). Well, this mod adds new bots which do all these stuff. It feels like playing with humans! You can control the degree of AI difficulty. Some might say, "well, but CPMA did this". Mmm, not quite, as CPMA bots are mere aimbots that move insanely weird (only in CPM physics actually). They don't time items, rocketjump, etc. Spiterbot is much better. The mod comes with OSP-like display. The only drawback is that bots do not play well all maps. In some they seem to get stuck, grabbing no weapons at all. Still, I've only faced this in a few maps. If you can't play with humans but want the closest experience to it, this is your mod.
  1. High Quality Quake (www.moddb.com/mods...h-quality-quake: this is a graphical mod that takes Q3 into the new era of graphics. The quality of the textures is SO much better. It looks like a new game (well, perhaps like QL). Strongly recommended.
Edited 3.55 minutes after the original posting.
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Tig Rep. 2352
#33   05 Sep 2020
FYI. A Mods page is now up - lvlworld.com/mods - it is current unlinked from anywhere, so think of it as a beta for now.

I have a few hidden pages to integrate somehow into the menu system and when I do that, the Mods page will be added too. Feedback, issues and / or suggestion welcomed as always.

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richoi Rep. 90
#34   06 Sep 2020
greetings...
thank you for having a mods only page.
a thought - possibility? - to mention if a mod works with other spins of quake3/ioquake3, eg. openarena.
(eg. the Flexible Hud mod works fine in ioq3 but not openarena; the Hellfire mod works in both and actually displays 12 maps per page to select from).
oh, another thought occurred :-) --- a button for Mods on the Browse option maybe?
appreciation for your time and energies with lvlworld.
...ric...
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Mapsking Rep. 392
#35   08 Sep 2020
There is a link to compatibility for Q3 mods in OpenArena at this page, so it might be worth a look.

openarena.fandom.c...d_compatibility

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Mapsking Rep. 392
#36   08 Sep 2020
I have a few hidden pages to integrate somehow into the menu system and when I do that, the Mods page will be added too. Feedback, issues and / or suggestion welcomed as always.

I suggest simply adding it to the right of the current section, as shown in this screenshot.

i.imgur.com/Nc347YJ.png

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Tig Rep. 2352
#37   08 Sep 2020
Thanks Mapsking for the suggestions.

..::LvL uses a "fluid" design. This means one site for all platforms. If you scale your browser window down to a mobile size (or anything between), you will see the site adjust to fit.

The menu has been designed to be as consistent as possible over all these sizes and formats. This means there are 12 items in the main menu. Why 12? Because 12 can be divided by 1, 2, 3, 4 and 6. This magic number allows for a seamless menu resize with even column counts of 2, 3 and 4 (1 and 6 are not used).

A menu count of 16 would only give even columns for 2 and 4, but the 3 is needed. That said, I might be able to live with a 3 column being an uneven count. Just need to check if 16 items will still fit on a small mobile size.

Need to run some test first :)

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Mapsking Rep. 392
#38   08 Sep 2020
Not sure if it would be too cluttered, but what about combining the Menu button and the + button? There are some duplicates, and maybe with removing some of the duplicates from the + button and the pages section (review, comment, media, etc.), it may allow new options like mods, and/or recently updated, etc. in place of them? Not sure if it would work, but it would allow 18, (if I counted correctly, as there are 11 currently in the +button, which, with removing the six duplicates, would leave 5 remaining, and when added to the menu button, would be 17), leaving one additional slot, in the menu, and still be divisible by 2, 3, and 4.

Just a thought.

However, I am not sure how it would work if you have 18 menu options on mobile, but when I just now looked at the menu on an iPhone XR, it seems like having 18 instead of 12 would work fine.

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raspatan Rep. 4660
#39   08 Sep 2020
Cool feature Tig!
Some suggestions. Why not have the Mod page as boxes with images and descriptions you can click on, and dedicated page? (like this, lvlworld.com/topmaps/0). The dedicated page then could also use some media, like video and photos, and host the readme file and allow for comments and votes. Basically, same as a map. They fit nicely together imo. I am happy to help with images, videos and descriptions.

Regarding Spiterbot, the readme sells itself as a duel mod but it is great for FFA too.

Finally, I would like to suggest this "modification": ioquake3.org/extra...cement_content/
It is not really a mod but it updates textures to make it super high quality. Maybe you could add it to the description of the High Quality Quake mod already included in your list, as they are complementary, it seems, or independent.

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Tig Rep. 2352
#40   09 Sep 2020
@raspatan : I'm more than happy to take you up on your offer of help with the media and descriptions for the mods. Could you send some samples through (maybe two or three) for me to work on the code to support it all.

At the moment, it is all simply a list, but it does appear we are going to need add some functionality.

The High-Resolution Texture pack has been added.

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EmeraldTiger Rep. 2629
#41   26 Sep 2020
I like the mod page idea! Here's a few more suggestions:

Akimbo
openarena.fandom.c...odCompat/Akimbo
A simple mod that lets you hold two weapons at once - either two of the same weapon or two different weapons at the same time, which can be fired separately or together.

Generations Arena
www.wireheadstudio...s/downloads.php
A mod in which players can choose among 5 different classes based on classic id software IPs, with different weapons, physics, HUDs, etc. for each class. Notably one of the few older Quake 3 mods to still be in active development today.

Outpost
www.moddb.com/mods/quake-iii-outpost
An old single player based mod for Quake 3. It was never finished and so the experience is consequently very short-lived, but the ideas are interesting.

TargetQuake
openarena.fandom.c...get_Quake_Arena
Essentially turns Quake 3 into a side-scrolling 2.5d shooter, while maintaining most of the familiar arena FPS mechanics.

ThreeWave
www.moddb.com/mods/threewave-ctf
The CTF mod associated with the popular ThreeWave mappacks. The popular CaptureStrike mode originates from this mod, as well as a "Classic CTF" mode that replicates the mechanics of Quake and Quake 2 CTF, One Flag CTF, and various competitive CTF features.

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Tig Rep. 2352
#42   02 Oct 2020
Major update to the Mods page - lvlworld.com/mods

It is starting to get a little "big" too, so might need to look at a paging option and more changes soon.

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raspatan Rep. 4660
#43   03 Oct 2020
@Tig That is amazing!!! great stuff. I will send something soon to complement.
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themuffinator Rep. 1064
#44   03 Oct 2020
Fantastic work!

I'd be a little wary of using 3rd party links as they usually end up dead at some point - although I wouldn't expect moddb to go away anytime soon. I would try to help out if LvL started individual mod pages / hosted the files locally.

Also: What consitutes a mod or when is a mod no longer a mod? I'd say Western Quake 3 is definitely a Q3 mod but Smokin' Guns is a completely standalone product unrelated to Quake 3 other than code base. Q3 maps wouldn't even function in SG so I don't see the relevance to LvL. My suggestion would be to have certain criteria on what a mod should entail (runs on stock Q3 installation, runs Q3 maps) and possibly a separation of mods from engine forks (eg: ioq3).

A few I'd suggest adding:
Q3 Fortress
Classic class-based team mod (www.moddb.com/mods/q3f/)
WFA
Similar to Q3F, still has a small dedicated community trying to revive the scene (www.weaponsfactoryarena.com/)
Eternal Arena
Adds a host of new game types and many other ways to modify gameplay (www.lonebullet.com...-free-37131.htm)
ProBall
Football/basketball mod for Q3, can be loads of fun and a tournament was once played in QuakeCon (en.ds-servers.com/...eta-1a-zip.html)
Jailbreak: Prisoners of War
A revival of Q3 Jailbreak which in turn was a take on the classic Jailbreak mods from previous Quakes (www.fileplanet.com...ull-Zip-Install)
HeadHunters 3
Could be described as an FFA version of Harvester, was quite popular back in the day but now mostly known for the excellent custom textures now used in numerous Q3 maps (can't find a reliable full download at the moment but worth a mention)

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raspatan Rep. 4660
#45   04 Oct 2020
Love Jailbreak! I used to play Q3 Gridiron a lot too. Cool mod (valtrain.github.io...bsite/main.html)
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richoi Rep. 90
#46   04 Oct 2020
here's a link that should work for the Headhunters 3 client-side mod.
www.moddb.com/game...full-client-mod
p.s. : remember to obliterate the body to collect the head
p.p.s : and, the gods hate camping
:-)
Edited 40.3 minutes after the original posting.
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EmeraldTiger Rep. 2629
#47   06 Oct 2020
Okay that HeadHunters mod is seriously cool! I had no idea that those textures were actually from a mod, and that there was a whole mappack and everything too. It's a real shame how awesome mods like that have gotten lost to time and are difficult to find nowadays (thanks richoi!), which is especially perplexing if they used to be so popular. This whole mod effort has uncovered some real gems for sure.

Some more suggestions:

Alliance CTF
lvlworld.com/review/id:2270 (Only link I could find is from the ACTF mappack reviews here on LvL)
A rival to the ThreeWave CTF mod with some similarities, including multiple associated mappacks and competitive CTF features. It also includes multiple new weapons and items including an off-hand grappling hook, as well as innovative new game modes like Hold the Flag.

BFG10K Arena
openarena.fandom.c...at/BFG10K_Arena
Replaces the Quake 3 BFG with the slow-firing, but devastating BFG10K from Quake 2. Includes multiple modes of play that allow players to use the Quake 2 BFG on any map they like, with various rules and restrictions.

Catch the Chicken
openarena.fandom.c...tch_the_Chicken
Grab the chicken that wanders around the arena and hold onto it for as long as possible to score points. Includes both a standard FFA version as well as a team-based variant.

Q3KnockOut
www.moddb.com/mods/q3knockout
The only way to score frags is by pushing your enemies into the void on space / floater maps via weapon knockback. Various weapon and item behaviors are modified to complement the mod's style of gameplay.

Tanks and Rogues
www.moddb.com/mods/tanks-and-rogues
A server-side team-based mod involving tight, coordinated teamplay between two classes; a slow but bulky "tank" class with shield generators and a weak but fast "rogue" class designed to help assist friendly tanks with taking down enemy tank shields.

------------------------

I wonder if at some point (way down the road of course, since it'd be a lot of work I'm sure) mods could be set up and reviewed in a similar manner to how maps are reviewed, for consistency and exposure? Multiple screenshots showing the features of the mod, a video showcasing the mod's gameplay, the ability to vote / comment on the mod, and a download section linking to a local copy on the LvL servers.

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raspatan Rep. 4660
#48   07 Oct 2020
I wonder if at some point (way down the road of course, since it'd be a lot of work I'm sure) mods could be set up and reviewed in a similar manner to how maps are reviewed, for consistency and exposure? Multiple screenshots showing the features of the mod, a video showcasing the mod's gameplay, the ability to vote / comment on the mod, and a download section linking to a local copy on the LvL servers.

EmeraldTiger, I agree with that but I think Tig would be very happy if we collaborate in doing so. I am due to send some stuff on this regard but been extremely busy! I will do so soon!

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EmeraldTiger Rep. 2629
#49   07 Oct 2020
Of course! I'm also willing to send in screenshots or gameplay videos too if needed, in addition to reviews. I understand that it can be trickier to show off a mod than with a map, since you kind of have to show the action taking place and demonstrating what the mod is capable of.
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Tig Rep. 2352
#50   07 Oct 2020
Latest mods have been added to list on lvlworld.com/mods

I'll start work on expanding the functionality so that the listings are more like maps. Please feel welcome to keep suggesting mods but I may not add them as quickly while I work some code. I'll also "stage" the code and try doing quick releases and updates if possible.

As to the content of the individual pages, if people wish to put a "review" or write-up together, that would be awesome. Screenshots would be great too. The main screenshots on ..::LvL are taken at 1600x1200, but something like 1920x1080 might be nice for the mods. Will also help to differentiate them from the maps.

Videos take time, but could be very helpful for some of these mods (for example, Target Quake). If you do make a demo, as short as possible will help the most with the editing and encoding process. Try to aim for 2 min or less.

If you do have content to share with the mods, send it in. If you do not have the email address, use the contact form, but I think I have spoken with everyone commenting over email over the years :)

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EmeraldTiger Rep. 2629
#51   09 Oct 2020
Do you know how one might go about disabling messages in the top-left corner? They do look kind of ugly when trying to take a screenshot mid-gameplay (where frags are happening and obituaries are popping up left and right), especially since I might need to take multiple screenshots in quick succession and the ones after the first will have the "wrote screenshot" message from the first one which doesn't look too nice. "cg_draw2d 0" doesn't seem to get rid of it.
Edited 43 seconds after the original posting.
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themuffinator Rep. 1064
#52   09 Oct 2020
@EmeraldTiger: con_notifytime 0?
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EmeraldTiger Rep. 2629
#53   10 Oct 2020
@themuffinator: Thank you so much! That works perfectly. :)
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KommissarReb (SW12) Rep. 2498
#54   10 Oct 2020
I'd love to see the latest version of the Hunt mod added (latest version has orange monster blood instead of green and has the Titan monster). I can upload it to my Dropbox if you don't have it.

Super Heroes Arena 3, Rune, PA Ursurper, Niflheim, and Sidrial are also fun to play. But If I had to choose just one of all the ones I mentioned to be added, it would be the Hunt mod hands-down.

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leilei Rep. 453
#55   11 Oct 2020
Good list but it's missing...

Bid for Power (note: specifically the official Bid for Power without the DragonBall Z/GT IP, and not any of the "english"/"Final" fan repacks that add DragonBall Z/GT stuff)
Reaction Quake3 (had a standalone refactor in recent years)
The Dark Conjunction (the OTHER single player mod)
True Combat (the more Kingpin-inspired real weapons TC)
Edited 44 seconds after the original posting.
Edited 3.13 minutes after the original posting.

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threekidsinatrenchcoat Rep. 0
#56   15 Oct 2020
The addition of a mods section to lvlworld is great. It's good to see ioquake3 featured here, but that made me wonder: would it not make sense to feature it much more prominently on the front page? Some people might be curious to try Q3A, but be intimidated by the process of getting things up and running on a modern computer (you can see it happening every now and again with newcomers to the Quake and Doom communities). Please correct me if I'm wrong, but as far as I know ioquake3 is pretty much the easiest and most foolproof way of playing Q3A on a modern computer, regardless of OS. However, to someone who is not that technically savvy or experienced, this might not be that obvious.

So I'm thinking something like a "Q3A quickstart guide" may be helpful, with a few pointers on where to buy the game and how to install ioquake3 -- similar to how Quaddicted has a "5 Minute Quake guide" on the front page.

Sorry if this is not really the right thread for this, as it's more of a general suggestion (albeit inspired by the mods page).

Also, I just want to say thanks for keeping the site going and preserving all of this content. And thanks for the regular updates on func_msgboard. They may not always get comments, but they are definitely appreciated!

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leilei Rep. 453
#57   16 Oct 2020
There are other source ports, you know....
quake3e.xyz/

It would be best for this site to remain neutral on source port politics and not push a particular "standard" port.

Also installing Q3 isn't difficult to warrant a big guide. It's only like one or two extra steps if you've got a retail 1.11 disc, but still far from "trying to get Saints Row 2 to work" tier, even on Win10. Heck, on modern systems, stock Q3 as-is is less difficult than Quake Live on the initial issues department (as it doesn't try to use your largest video card resolution regardless of monitor for starters).
Edited 5.93 minutes after the original posting.

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threekidsinatrenchcoat Rep. 0
#58   16 Oct 2020
There are other source ports, you know....

I didn't know. Thanks for that link.

It would be best for this site to remain neutral on source port politics and not push a particular "standard" port.

Fair enough, but then I'd change my recommendation to include links to a variety of source ports and let the user decide. My point is, there are many people out there who do not even know what a source port is or why they would need one.

Also installing Q3 isn't difficult to warrant a big guide.

I'm sure there are many games that are much trickier to install, but I also think it's easy to forget that what is incredibly simple and pretty much second nature to someone with knowledge and experience, may not be that easy and obvious to someone with little technological know-how. I speak partly from personal experience and partly from what I've observed several times in the Quake and Doom communities, as I wrote above. It doesn't need to be a "big" guide. A couple of sentences can make a world of difference to someone who might otherwise not even know what question to ask.
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Mapsking Rep. 392
#59   17 Oct 2020
A fun mod I just found is called GibHappy. It allows way more gibs than the default in Quake3, can turn the rocket launcher into a "gibcannon" which replaces the rocket launcher and launches gibs at your opponents, and prevent bodies from sinking into the floor. It worked fine in OpenArena, I don't know personally if OA has cvars to allow the same thing, but nonetheless it is a lot of fun, if you like gibs. I know of the lei_enhancement one, but not one specifically ones that allow these types of changes.

Either way, the info page is at

www.quakewiki.net/...ctory/index.htm

and the most recent version can be found here:

kuiper.mirrorservi...tions/gibhappy/

Enjoy!

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raspatan Rep. 4660
#60   18 Oct 2020
Thanks for sharing Quake3e project. Looks interesting. It is well known ioquake3 download is outdated and latest version needs to be compiled manually. Quake3e seems to be such compiled update. I would definitively add it to the mod list Tig!
Edited 45 seconds after the original posting.

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