Hunt for being one of the very few with cooperative gameplay
Bid For Power for production value (hyped, ambitious scope and killer skinning/modeling by Rodney really sparked a LOT of imitators in the day), even though the gameplay doesn't really hold very well as it's a huge luckfest.
Superheroes Arena for variety, although there are a bunch of balance issues (feedback = top) though it's also a good 'tactical' mod as well.
UIEnhanced for being such a legendary q3_ui edit for those collectors out there. Its enhanced skirmish feature was almost as good as a random instant action button. A nicely loaded UIE setup makes the Fight! button like a box of qhocolates.
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cheers...
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I have a few hidden pages to integrate somehow into the menu system and when I do that, the Mods page will be added too. Feedback, issues and / or suggestion welcomed as always.
I suggest simply adding it to the right of the current section, as shown in this screenshot.
..::LvL uses a "fluid" design. This means one site for all platforms. If you scale your browser window down to a mobile size (or anything between), you will see the site adjust to fit.
The menu has been designed to be as consistent as possible over all these sizes and formats. This means there are 12 items in the main menu. Why 12? Because 12 can be divided by 1, 2, 3, 4 and 6. This magic number allows for a seamless menu resize with even column counts of 2, 3 and 4 (1 and 6 are not used).
A menu count of 16 would only give even columns for 2 and 4, but the 3 is needed. That said, I might be able to live with a 3 column being an uneven count. Just need to check if 16 items will still fit on a small mobile size.
Need to run some test first :)
Just a thought.
However, I am not sure how it would work if you have 18 menu options on mobile, but when I just now looked at the menu on an iPhone XR, it seems like having 18 instead of 12 would work fine.
Regarding Spiterbot, the readme sells itself as a duel mod but it is great for FFA too.
Finally, I would like to suggest this "modification": ioquake3.org/extra...cement_content/
It is not really a mod but it updates textures to make it super high quality. Maybe you could add it to the description of the High Quality Quake mod already included in your list, as they are complementary, it seems, or independent.
At the moment, it is all simply a list, but it does appear we are going to need add some functionality.
The High-Resolution Texture pack has been added.
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