rooftopsctf readme
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THIS WAS INSPIRED BY THE NYC TWIN TOWERS. MY PRAYERS AND THOUGHTS TO THE FAMILIES
OF THOSE INNOCENT VICTIMS LOST DUE TO THE MADNESS AND FANATIC DELUSIONS OF SOME
REALLY MISGUIDED ARAB FACTIONS.
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NOTE : Rooftopsctf was made for pkarena, but as far as I know it may play well in regular q3
Title : Rooftopsctf for Pkarena
Filename : rooftopsctf.pk3/rooftopsctf.zip
Author : Flusyndrome with lots of help from Blakjack and THING.
Email Address : **email removed**
Home Page : www.geocities.com/...2704/index.html
Date: : February 2004
Build Info : This is my first real attempt at ctf :-)

Level Description: Deathmatch on top of NYC World Trade Center!
You may recognize the deathmatch flow from a popular blood2
level. I did not attempt to make a conversion at all, just tried to resemble the
the gameflow, to that particular level, which I have not played
in about two years, but was a favorite of mine, made it all from faded memory. :)

Other 3D maps by Author : Quake 3 maps: pk67,pkpawn,pks,DOOMPARK, STMARKPK, PKSCHOOL, PKSKOOL
DOOM maps: Ballpark.wad, Ballprk2.wad, Meanwolf.wad, Telefrag.wad
(www.geocities.com/...4/doomdnld.html)
DUKENUKEM 3D: Dukepark, DukeClub, Promenade, Dukeduel (most can be d/l from fileplanet)
members.aol.com/Ch...e/userlevs.html
r_speeds and gameplay: I get a steady 50-100 fps throughout the level except in the worse areas, where
I have noticed 29-42 fps.

Custom textures: Only a couple. I made the twin towers facade textures, others were free downloads from the net.

Instructions: Unzip the file to yer pkarena or baseq3 folder. Should leave rooftopsctf.pk3 in it.
Make sure you start the map with the g_gametype 4 setting
(eg quake3 +set fs_game pkarena +set g_gametype 4 +map rooftopsctf).

Thanks to - Blakjack for all the help with the vis and detailing the map, THING for the advice
- ID- For Wolfenstain, DOOM, DOOM2, Quake1-3 and all other
3d games I have bought and enjoyed, which inspired me
to make this level.
- Team Evolve for Painkeep and Pkarena, which made playing
Q3 Arena fun (I don't play vanilla Q3 just pkarena)
- My Clan buddies (KRT) and pkarena community friends
- GT Software creators- Endless hours of blood2 fun. Besides great
gameplay, was one real funny deathmatch experience, cracked up all the time.

Additional thanks and Credits: -All my Pkarena buddies.

- Models used: El_jumpad, original text fro model included.
Downloaded it from OakShiro's webpage.

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* Play Information *

Game : Quake 3: PKArena and regular q3.
Gametype : Quake3 deathmatch

* Construction *

Base : New from scratch
Editor(s) used : Q3radiant build 2.02
Other Tools : PSP 7.0

Known Bugs : Sometimes bots get stupid by the boxes in the "storage" area, right
next to the window.
Build Time : About 8 hours with a couple extra for troubleshooting and testing.
Compile machine : P-IV with 500MB RAM
Compile Time : about 2 hours 20 mins with q3map, unvisable with q3map2
(don't know why, left for days and wouldnt vis with Ydnar's q3map2 which is usually faster)

Feedback: You may e-mail me at **email removed**. I can take negative
criticism just fine, I always have the excuse that my wife was pressuring
me and I had to release it "as is". Yea thats what Ill say, "damm wife excuse"
should werk fine.

* Copyright / Permissions *

- Authors may change this level or use it as a base for their own levels, just give me some credit.
- This map may be distributed in anyway you like, provided you include this
.txt files UNMODIFIED and distribute it without any sort of costs.
- All costume textures, sounds and mapobjects in this map are property of their respective
owners, another reason not to include this level in a profit compilation.

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